~Change Log~
Implemented Client-Side prediction. This lets the game's defender side hit registration for projectiles become more reliable for attackers even up to 400+ ping. The lower the ping the more reliable the hit registration. but the results from testing high ping matches have made sure that most shots line up and register visually for attackers and defenders.
hit registration sounds and signal only trigger when the defender has been actually hit from their perspective to cut down on hit registration confusion for attackers
fixed bugs related to matches ending for one player by still running on another player's side.
player's models are now positioned where they are predicted to go
