The first patch for Into the Stars has been released on Steam and targets some of your biggest requests!
v0.01 Changelist Notes:
- Added 16:10 Resolutions (accessed via Options)
- Added Windowed mode (accessed via Options)
- Added “Take All” button for found Resources
- Addressed Level Load issues that caused crashes
- Optimized Main Menu to load faster
- Tuned the Threat Levels of world with focus on Alpha Sector
- Tuned Combat Buffer times for longer Cool Down periods
- Adjusted tuning for Press+Hold while taking initial Resources
- New Planet Events for increased variety
- Added Benefit – Found Civilians
- Added Benefit – Healed Crew
- Fixed crew tasks not displaying while game is paused
- Tuned and fixed bugs with Ship Event intervals
- Added checks for Trade Ships interacting during combat
- Adjusted auto interact on planets to be much closer to surface
- Fixed an overlapping UI issue during Planet/Object Interact
- Fixed issue where Patrols were elevating Threat Levels past Maximum (Red)
- Fixed Battle Stations lockout bug
- Fixed several Music transition issues
- Added new Death Music stinger
- Fixed several issues with Module Replacements / Enhancements
- Fixed issue where mining Moons for a second time yielded no resources
Our priority is to remove barriers to entry for you all while addressing ongoing issues and adding new content. For an updated look at where we’re headed be sure to keep an eye on this thread: http://steamcommunity.com/app/360510/discussions/0/530646715638980425/
We hope you enjoy the changes and thank you for your continued support.
- The Fugitive Team