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0.21 Hotfix & Civilian Management Tips

We're dropping a small Hotfix tonight to address some minor issues.

  • Fixed Glubdon trade rates for Civilians
  • Removed "poo" from Module Selection (don't ask...)
  • Fixed missing hover SX on Trading screen
  • Added hints to Civilian City screen
  • Visual treatment for Crew screen

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One thing that may have been missed with the last few Updates is that you directly control the frequency of incidents that occur on your ship. In order to keep these down, thus freeing up crew members for other tasks and opening slots for Training events, you'll need to keep your Civilian population happy.

To make that relationship a bit clearer, we've updated the Crew screen to show that these incidents are coming directly from your Civilian City.

http://steamcommunity.com/sharedfiles/filedetails/?id=548804442

For a complete breakdown of the functionality of the Civilian City screen, check out the image below.

http://steamcommunity.com/sharedfiles/filedetails/?id=548802007

If you have any questions regarding these systems, or feel there's something else we could clarify or optimize, please let us know by sharing your thoughts in this thread:

http://steamcommunity.com/app/360510/discussions/1/483367798518109855/

Cheers,

- The Fugitive Team