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Check out tthe new How To Survive 2! First major update release now available.

Update - November 6

For all you How To Survive fans, be sure to check out How To Survive 2! We have been listening to everyone's feedback that plays How To Survive and have just released our first major update for HTS 2 after the first week of Early Access.

Thank you for all your great feedback this past week! We have been able to address the 29 issues below in this week's Beta branch update.

An update is available in "beta branch"
To access it just go in BETAS tab of game properties and select the beta_branch

It will update your games with the fix and features below.
Please note that if you want to test the branch in multiplayer, all the players need to be on the same branch.

If the update is looking good to everyone over the weekend we will be looking to push the update out to everyone on all branchs on Monday.

Update for this friday (November 6) - Beta_branch

- With Keyboard/Mouse controls, melee attacks now target cursor position
- Attacking a target on stairs with melee weapon fixed
- Attacking a target with melee attack of a ranged weapon fixed
- Crash removed when viewing 3D model of wooden stick in inventory.
- Pathfinding for zombie improved, Zombies should be able to climb on cars more frequently
- Various improvements in online multiplayer code to prevent deconnections / bugs
- Addition of message box to display some network error
- With paddle control, shooting a far small target with distant weapons now correctly hit the target
- Items being crafted are no longer displayed in the quick inventory
- Hunger gauge decreases slower than thirst gauge, now, as in real life!
- New 3D model for some plants to collect (instead of generic box)
- New 3D Model for candies and chips (instead of generic box)
- Damage of the baseball bat slightly improved
- Damage and health of infected deer have been reduced
- 6th quest of Kovac now requires to kill 5 deers instead of 8
- Drop rate of chocolate bars from zombies have been reduced
- Fire rate of advanced ranged weapons have been increased
- Melee damage of advanced ranged weapons have been increased
- Buildings upgrade now works as intended in multiplayer mode (upgradable to camp level)
- Resources to upgrade building have been reduced
- Sprinting zombies can be stopped more efficiently by using weapons with high stopping power, and don't perform attacks too fast anymore
- Stopping power and perforation values of arrows more balanced
- Kitchen's recipes have been updated
- Damage of pelican's slime decreased
- Camp's collision updated to tap various holes
- Recipe of black glasses removed (useless for now)
- Zombies can drop lead-made bracelets (useful resource to create bullets)
- More resources of "stone" are available in the town environment
- Hammer, screwdriver, wrench, lime and cutting plier are no more randomized and have fixed position to discover

This list may not be fully exhaustive, but reflects most of the changes.

Other features in production (not in November 6 beta_branch update) :

- Menu to customize keys for keyboard and mouse controls (most likely in next week update)
- Possibility to split stack of objects when moving them from/to player inventory to/from trunk inventory (most likely in next week update)
- Menu for options including sound and music volume and various other options (delivery date will provided later)
- Playable female character (delivery date will provided later)

A full list of all modifications will be provided later for the next update.

Take care !