
First of all, thank you all for your support of Passenger: Gone.
Because we truly want everyone to experience more content as soon as possible, we will be focusing our development efforts in August and September on new version content. The current game content will receive unscheduled updates mainly for bug fixes during this time.
If all goes well, we aim to release the game mode for the second world by the end of September. Along with it, we will also roll out adjustments to the first world, including monster and card balancing, new achievements, cloud saves, and other quality-of-life improvements. These changes are designed to make the deck-building combat mechanics more engaging, enhance the differences between characters, and make it easier to get started.
That’s our upcoming update plan—we hope you’re looking forward to it.
And finally, a brief preview of the second world:
1、The Delta World will feature multiple entirely distinct maps, each with its own unique boss for players to challenge.

You’ll be able to freely plan your exploration path on the world map, collecting memories, relics, and echoes to strengthen yourself and ultimately defeat the boss of each map.
2、In the Delta World, elemental effects are completely reworked, and both the number and capabilities of playable characters will change significantly.

The focus will shift more towards the growth of your chosen character, enabling clearer deck-building directions and offering deeper strategic choices through richer gameplay mechanics.
Beyond that, the Delta World will offer many experiences that are fundamentally different from the Candle World, and we can’t wait to bring them to life.
If we make any exciting progress, we’ll share it with you as soon as possible. We also warmly encourage players with creative ideas to send us feedback via the in-game exit page (bottom-left corner) or by email. We truly value every piece of feedback and will continue striving to do better.
