Hi everyone! ːsteamhappyː
Today is a massive milestone for us. The Steam page for Everything is Gun! is OFFICIALLY LIVE!
We are absolutely thrilled to finally share this with you! As the team at Incineration Productions, we are building this game out of one simple, undeniable truth: we just missed being challenged.
Growing up on classics like Quake and Unreal Tournament, we remembered an era where your movement was your survival. If you didn't know how to strafe-jump or control your momentum, you didn't last ten seconds. We were tired of modern shooters where aim-assist does the heavy lifting, so we decided to bring back the high-skill ceiling - a game where every single kill feels earned, not gifted.
But we wanted to take it a step further. We took that 100+ mph arena-shooter DNA and smashed it together with our obsession for roguelikes. We spent way too many nights in The Binding of Isaac, chasing that specific high of finding item combinations that shouldn't legally exist.
What you are about to see below is the result of just three months of development. There are no cinematic CGI trailers or fake marketing hype here - just raw, early building blocks of a game built from the ground up for the aim-heads, the movement junkies, and the players who live for that perfect, high-skill run.
THE STORY: SURVIVAL IS THE SPECTACLE
Imagine the most brutal, high-stakes reality show in the galaxy, where you are the unwilling star. Everything is Gun! takes place on A1-KTRZ - a crumbling prison planet where your consciousness is uploaded into an Uplift battle suit for the twisted entertainment of billions.
You are dropped into industrial hellscapes with shifting geometry. Because the maps reorganize every time you die, you can never rely on memory - only on your raw reflexes, perfect air control, and bunny hopping. You aren't just playing a level; you are surviving a choreographed chaos designed to keep the ratings high and your life expectancy low.
To ensure the tension never breaks, the prison's defense networks actively monitor your performance. If you begin clearing rooms too fast, the environment adapts instantly - coordinating lethal flanks and deploying aggressive hunter units to cut you off, while the music ramps up the BPM to match the escalating carnage.
On A1-KTRZ, the environment is alive, the audience is bloodthirsty, and the only way out is through a masterpiece of your own destruction.What will be left of your soul?

KEY FEATURES
ISAAC-STYLE SYNERGIES: We don’t just do boring +5% damage tweaks. Every augment you collect fuses directly into your raw limb, layering on top of the last. Turn a basic pea-shooter into a sweeping wall of ricocheting flak, fire acid-tipped slugs, or detonate every single casualty into a map-shattering explosion.
100+MPH, UNCAPPED MOMENTUM: No sprint buttons, no cover mechanics, and zero aim-assist—your agility is your only armor. Navigate a chaotic bullet hell with razor-sharp precision, chaining bunny hops, lightning-fast dashes, and pixel-perfect flick shots. If you stop moving, you die.
ASYNCHRONOUS MULTIPLAYER REVENGE: The moment you complete a run with an unstoppable god-build, the network immortalizes your exact execution, weapon synergies, and movement patterns—uploading your playstyle into the grid as a legendary Ghost Boss to invade other players' games globally.
ENGINEERED FOR THE STREAMING ERA: Built from the ground up for Twitch. Your viewers transform from silent spectators into active executioners or vital allies, voting on chaotic reality-bending modifiers, deploying lethal traps, or throwing you a crucial lifeline.

ASK US ANYTHING! (THE DEVELOPER AMA)
To celebrate the launch of our Steam page, we are hosting our very first AMA right here in the comments below!
We want to build this game out in the open with the hardcore community on the front lines with us. For the next 24 hours, our team will be actively answering absolutely any questions you drop in the comment section.
Not sure what to ask? Here are some fun prompts to get the conversation started:
The Pizza Dilemma: What is the official corporate pizza topping of Incineration Productions that fueled these three months of frantic coding? (Warning: Pineapple answers might delay the game).
The Tester's Tears: Who on the dev team has died the most during internal playtests, and did they rage-quit?
Breaking the Law: Which item combination in the game right now makes the programmers cry because it completely breaks the physics engine?
Ghost Boss Bragging Rights: If I make a "god-build" that successfully ruins my best friend's run via Asynchronous Revenge, can I legally send him a smug text message, or will you build an in-game feature for that?
Twitch Chat vs. The Devs: Do you secretly expect Twitch chat to use "The Warden" feature to aggressively troll streamers, and how evil are the traps you've built so far?
The Math School Trauma: Did your tech leads really build a game engine from scratch at university just so they could make us move at 100+ mph today without lagging?
Fire away in the comments below! No question is too technical, too goofy, or too wild. Let's talk!
CLAIM YOUR SPOT ON THE JOURNEY
Everything is Gun! is gearing up for a Q4 2027 launch. This is just the foundation, and it’s only going to get faster, louder, and deadlier from here.
If you want to support an indie team trying to bring back raw mechanical depth and high-skill ceilings, please add the game to your Wishlist right now. It tells the Steam algorithm that old-school skill still matters!