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BUILD 151007 - Content Update #2

Content Update Number 2 is here folks!

It's been two weeks since our last Content Update and of course we tried to push as much as possible.

First of all I'd like to point out, that everything listed here is NOT all that has been done and worked on the past two weeks!
That said, for future updates, keep in mind, even if they might look like not much, there always has been a lot going on.

As a reminder, you can always check what's planned for the future of Shift Happens here!

Content

As usual, the art department as well as the level design department have been busy little bees:

Singleplayer:

  • Added 2 new achievements for the forest
  • Following levels now have graphics: forest03, forest04
  • New Work in Progress Levels: forest05, forest06

Multiplayer:

  • Added 2 new achievements for the forest
  • Following levels now have graphics: forest06, forest07 and canyon06, canyon07
  • New Work in Progress Levels: forest08, forest09 and canyon08, canyon09

Hat-Feature (TBD)

Also, we are planning on implementing a hat feature! Although it won't be done any time soon, Bismo and Plom are already trying out their latest headdresses:

Two sombrerors for our muchachos:

Bismo and Plom as the two youtubers Cartoonz and H2oDelirious

FIXES

Although our code department has a lot of work to do, they still manage to get quite some shift done!

General:

  • Fixed a lot of minor bugs
  • Movement of coins is now better and faster!
  • Fixed a squish-death bug when falling of edges while pushing
  • Fixed a squish-death bug when falling in small gaps
  • Prepared everything for hats!

Online Multiplayer:

  • Further improvments for interaction with small crates
  • Further improvments of synchronization

Menu:

  • New improved mode-selection when starting a game session. Should now be less confusing and more intuitive
  • Fixed a lot of minor bugs in menu-navigation
  • Solved some problems with saved level progression in the level selection menu

So that's it! I hope you'll enjoy this patch as much as we did developping it!