Well, you guys are in luck because we have not moved yet (will tomorrow!) and therefor Content Update Number 3 is here without any delays!
For those of you that always wondered what these mysterious bonus objects are for, now got an answer:
We added two bonus levels (no graphics) to the game!
For now you will just be able to play them without having to unlock them but as soon as our worldmap with all the unlocking mechanisms is done, you will be able to unlock those with your collected bonus objects!
It's been two weeks since our last Content Update and of course we tried to push as much as possible.
Remember that you can always check out what's planned for the future of Shift Happens here!
CONTENT
Our art and level design gang have been working on levels:
Singleplayer:
- Following levels now have graphics: forest05, forest06
- New Work in Progress Levels: canyon1-3, Forest Bonus level
Multiplayer:
- Following levels now have graphics: forest08, forest09 and canyon08
- New Work in Progress Levels: Forest Bonus Level
Cutscene Sneak Preview (NOT included in this content!)
Nora, our Character Animator, is really working putting all her love into the cutscenes.
What could these big robots arm have to do with Bismo and Plom?
And What's happening here?
FIXES
Our coders coded code. A lot.
General:
- Added a greater delay for grabbing players/crates. This should make catching a player/crate more easier!
- Fixed Coinblobs sometimes blocking Crates
Online Multiplayer:
- Fixed Coin triggering stuff
- Fixed Inverted Poles not toppling
- Fixed Directiontrigger async
- Improved Lift sync even more
- Smoothed out jumping movement
Menu:
- Soundslider not muting properly
As always, feedback is highly appreciated! Hope you feel the game is getting better :)
Cheers!