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Build 151222 - Content Update #5

Christmas is going to be earlier than expected... at least for Bismo and Plom!
First of all, Team Klonk wishes everyone of you Merry Shift-Mass and a Happy New Year!

The past few weeks/month have been very stressfull and busy for us. To be honest, we have been whippin' our asses off to get everything done and create a new content update for the holidays...
and we really did it!
We are very happy to finally be able to have some vacation and bring you some brand new content for the holidays to play with your partner, friend, parents, spouse, husband, dog and cat!

The biggest change with this update is the worldmap! With the worldmap you finally can see your level progress, collect stars and unlock bonuslevels. We even added time stars for each level!

Due to the rather light feedback on the game in general escpecially on our "challenge levels" we decided to remove them, since they were just some experimental levels.

Remember that you can always check out what's planned for the future of Shift Happens here!

CONTENT

General:

  • Added the Worldmap incl. cool names for each level!
  • Added Winmachine in the Winroom for more fanciness!
  • Added 4 new Splashscreen incl. teaser for our last stage the grotto
  • Added a new animated UI for coins
  • Added a new Infoscreen in the pausemenu
  • Added 21 New Achievements!

Singleplayer:

  • Following levels now have graphics: canyon04, canyon05, canyon06
  • Added two new bonus levels: lab_bonus and canyon_bonus

Multiplayer:

  • Added two new bonus levels: lab_bonus and canyon_bonus

FIXES

While our coders were not only busy porting the game, they have also been fixing bugs, improving the game and adding the content:

General:

  • New Screen Transitions + Loadingscreen
  • New Input System allowing for more controllers to be used
  • Added black bars for unsupported resolutions
  • Added info messages for some events
  • Fixed small visual bug with lasers
  • Fixed catchign a falling player being harder than intended
  • Fixed impulse plattforms using sideways impacts
  • Fixed corner-case preventing progression in test chambers
  • Fixed scales clipping through stuff
  • several stability fixes
  • Added toastmessages for connecting/disconnecting controllers
  • Added new tooltips for the loading screen
  • Added and updated some localisation files. At the moment there are: EN, DE, RU and FR.

Menu:

  • Fixed several bugs that occured with different inputs

We hope you have fun with the freshly added content and we would love to hear some feedback!
Especially for the new content, which we tried to test and bugfix as much as possible.

Know ISSUES

Unfortunately we have two bugs that occur only in online multiplayer but couldn't fix yet so in case they appear, you have to restart the game.
So here go the two know bugs:

- If one of the party member leaves the game via menu, the other is stuck in either the loading or splash intro screen. In this case you have to ALT-F4 out of the game and kill the process.
- In the elevator only the host sees the worldmap. During this time the client can't move and do anything. We will change this in the future but it'll take more time to do so, thats why its in this state right now!

I hope you have fun!

Stay tuned,

Team Klonk