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Build 160210 - Hotfixes & Improvements #2

Hi everyone,

As a heads up for the general development of Shift Happens, we are kind of getting to the end. However, We can't set an exact date yet when the game will be fully released.
But believe us, we want to get the game done, but in the best state possible so that you guys can enjoy it without any problems!

So more importantly we got a new patch coming for you with quite some fixes and improvements.
We added 2 new things:

  • controls layout for defaults in the controls menu
  • progress reset for single and multiplayer

FIXES & IMPROVEMENTS

Netcode:

  • Synced life progress
  • Client can see hosts actions in worldmap (but can't do anything himself)
  • Fixed having to restart the game when connecting a second time to a host
  • Fixed some minor stuttering
  • Fixed sometimes starting with wrong sizes
  • Fixed pushing/pulling not being synced sometimes

General:

  • Add rumble support for PS4 controller
  • Add coloring for PS4 controller
  • Added Print as screenshot key
  • Made outline behave correctly with levers and generally look better
  • Correct inactive colored eyes in test areas
  • Fixed Achievement "Don't drop it"
  • Fixed jumping sometimes not being high enough while shifting
  • Made impulse platforms register impacts better
  • Possibility to reset game progress for multiplayer and singleplayer. The profil-tab can be found in settings in the main menu.
  • Fixed a bug with opening the menu while pushing a crate
  • Fixed wrong force if tossing an inactive character up

Menu:

  • Worldmap: Added soundfx
  • Worldmap: Correct button order for controller in canyon worldmap
  • Worldmap: Fixed bug with always repeating bonus object animation on stagemap
  • Worldmap: Proper star animation in winroom
  • Worldmap: Add shift machine spare part to worldmap
  • Worldmap: Open worldmap in winroom via button and be able to close it
  • Worldmap: Close worldmap instant with B / Esc and go to stagemap with Y / backspace
  • Worldmap: Close worldmap with tab or back
  • Worldmap: don't play stage unlocked animation again after closing and opening worldmap
  • no blinking ui in winroom and testchambers
  • Modus Selection: Middle menu move completely out of screen when it is inactive
  • Modus Selection: Fixed a bug with switching controllers after being connected to a player before
  • Modus Selection: Fixed a bug when opening and leaving Modus Select and then making weird thing happen with inputs in controls menu
  • Controls Menu: Added pictures of default settings for keyboard, Xbox and PS4 controller
  • Controls Menu: Save custom setting for One Button Swap
  • Settings: Fixed bug with AA-dropdown
  • Can't open and close menu in the same frame anymore

So quite some things have been done! As usual, thank's for everyones support!

Stay tuned,

Team Klonk