Hi everyone,
Here we go with the latest bug fixes. We finally managed to nail down quite some annoying issues with the help of the community (a special thanks to derp and littalwabbit that reported a bunch of things bugs and glitches!)
There were also some minor gameplay updates such aus:
- Controls for the "anti-Grav" were changed to simpley pushing a to hover up and letting go to fall down
- The Losing-a-heart animation is now more focused when both players die
- Fixed a collider bug that caused scales to clipp into the ground in "107: Scaling it down" in the singleplayer.
FIXES & IMPROVEMENTS
Netcode:
- Fixed Moving Platforms in level "103: Better together" being asnc or even not activatable on client side
- Properly synced chainCoin
- Fixed big crate sometimes shifting with player
- Fixed tossing a crate up with a small character standing on it
- Improved pushing/pulling sync
- Worldmap: Fixed Clients not getting bonus levels unlocked
- Worldmap:Fixed Host/Client seeing different stagemaps
- Worldmap: Showing first bonus animation and stageunlock animation on host and client
- Fixed dropping crate leading to asyncs
General:
- Fixed character sometimes becoming invisible if dying and shifting in water
- Fixed squish death during side collisions between two jochens
- Fixed squish between a wall and a platform that moves away from the player
- Fixed shift death in barriers
- Small character was stronger than he should be if big character was walking against a crate
- Improved the animation of the winroom machine a little bit
- Big can now squish the small with 2 small crates
- Fixed characters sometimes hover over the floor and can't jump
- Pretty effect when collecting the challenge coin
- Animation: Fixed struggle animation bug
- Fixed a lot of bug with pushing a crate together
- Fixed some bug with the huge crate
- Can't push during shift, fixed a lot of bugs with crates clipping through barriers or shrinking
- Animation: Fixed small character sliding instead of pulling a crate
- Winmachine Animation: Fixed pipes not emptying if one player has significantly fewer coins than the other
- Losing a heart is now more visible
- Fixed player sizes being random when restarting level
- Fixed sound volume not saving properly / jumping
Menu:
- Worldmap: Map shows now the correct number of earned stars
- Worldmap: Fixed Bug that prevented the map from opening after closing with 'esc'
- Worldmap: Now the focus in winroom is on the recently played level, not on the next one
- Worldmap: Change button order a bit for keyboard / controller controls
- Worldmap: Smoother timestar animation
- Worldmap: Fixed stage unlock animation from forest to canyon
- Worldmap: Fixed not unlocking first level in stage if other were played earlier
- Worldmap: Don't unlock Grotto Stage on Stagemap, because it is not in the game
- Winroom: Reward-animation for timestar on the info panel
- Winroom: Sometimes not getting a Star with exact 25 coins
- Winroom: addes white stars with displayed how many coins needed for this
- Winroom: Added more or less fancy particles for stars and hearts
- Winroom: Show coin blobbs even if player has no coins
- Settings: Fixed resolution dropdown being empty if opening while moving and scrolled to the last element
- Winroom: Changed animation order a bit to speed it up
- Winroom: Animation for button in elevator
I hope this fixes a lot of issues for everybody, have a great day and enjoy!
Best regards,
Team of Klonk