Hello everybody,
Long time no hear, sorry for that. I can just say we are still working very hard on the game and since we are a small team that really sweats blood and tears to make a living out of game dev, we also have to do other stuff (contract work) in order to stay alive financially.That said, we come with a an update that brings you great fixes and a little bit of polish.
Contentwise, it is important to note that the full content (the last stage "grotto" and cutscenes with story) will be released with the full release.
Unfortunately we can't tell you when exactly the full release will be but it might take around 1-3 months.
Anyways, this update brings a lot of small fixes and hopefully bigger ones for those of you that had issues playing the game.
So lets start of with whats new:
POLISH & SOUND
- Added timerun clocks and a message when you first unlock a timerun by completing a level
- The main and pause menu got a visual update and now have different colored buttons depending on the current stage
- A lot of sounds got added including voice overs for Bismo and Plom
- The winscreen got music jingles and cool sound effects
- All levels now got (updated) ambience sounds
FIXES & IMPROVEMENTS
Netcode:
- Fixed bonus object sometimes not being sync
- Fixed some asyncs with lifting/dropping. Also made lifting look smoother on client
- Synced up lives more
- Added waiting screen when waiting for connected partner to load a level
- Fixed worldmap sometimes not being sync
- Fixed pushing/pulling with two players being async
- Fixed pushing/pulling sometimes blocking levers
General:
- Fixed a bug that sometimes prevented the player from getting lifted
- Show current amount of lives more clearly at start of level
- Fixed helping planes show false buttons after disconnect a joystick
- Hide heart dispenser during holodeck cutscene
- Improved scale sound behaviour
- Added a clock to start timeruns
- Better walk over a toppling poles
- Fixed a shift-bug when shifting simultaneously which lead to an invisible character model
- Character are no longer able to lift lasercrate because its too dangerous
- Fixed achievement progress being wrong
- Fixed "Skip" not getting localized correctly
- Many small sound improvements
- Always collect coins you touched when entering a goal
- Fixed fetch-sound not stopping when dying
- Fixed taunt-sound not stopping in checkpoint
- Fixed timer circle display being offset
Menu:
- Winroom: No longer able to open menu while the next level
- Winroom: Show info display again after closing the worldmap
- Winroom: Sometime showed only 74 coins instead of the collected 75
- Winroom: Other level info window if no timerun was active
- Input Menu: Fixed sometimes getting stuck in key change mode
- Worldmap: New message for unlocking a bonuslevel
- Worldmap: New message for unlocking the first time challenge
- Removed level info from test areas because it didn't contain any info at all
- Close message windows with mouse clicks
- Fixed bonus levels not displaying their progress
- Fixed pause menu disappearing a bit too early when closing
- New menu colors
- Improved blending between worldmap and other menus
So far so good, have fun and enjoy,
Team of Klonk