Hello everyone!!
We would like to thanks to all the feedback received through our Form and Steam Community. We're constantly working to improve the experience, and every piece of feedback is welcome so please consider responding to our feedback form.
It really helps us improve the experience as we continue development!

• Language
All texts, cutscenes, dialogues, and style rankings in Portuguese have now been translated into English.
• Combat
Previously, we had not added Screen Shake when taking hits from enemies, now it has been added and it is working.
• Visuals
UI
All tutorial texts have been fixed and improved.
Too many Trees
Most of the trees were removed to increase visibility during the fighting.
Depth of Field
We added a graphic feature that causes a blur effect on some elements of the scene. This feature had not been implemented previously because it was not ready yet.
Power Increase
The character caused less damage than expected in the initial tests, the correction was made so that the tutorial would take less time.
Defense Increase
We noticed that a low amount of Defense could be detrimental to the tutorial stage
Screen Shake Fix
A bug caused the character's attacks to not trigger screenshake.
Light Slash 3 Animation
The recovery time for Thaynara's Light Slash 3 has been increased as it was too fast.

Light Slash
We’ve decreased the distance traveled when using Melee 2, making it easier to perform combos with Apoema.
Skills without Cooldown
Apoema did not have a cooldown on his skills, now all of his skills have a cooldown after being used.
Power Dunk
The altitude of this skill was changed so that more hits can be landed during the attacks.
Front Kick
The distance that Apoema traveled during the casting of this skill was changed so that it is easier to form combos with this skill.

Light Slash 1 e Light Slash 2
The distance the character traveled after using Light Slash 1 and Light Slash 2 was changed to make gameplay easier and the character's ability to perform combos.
Skill Cooldown
All of Uyara's skill cooldowns were making it harder to create combos with her.
Thank you for playing Lumina!💜
— LongNight Studios Team

