Overview
This weeks update adds seeded runs to the game. Card selection, enemy actions, drawn cards etc.. will now be the same if you exit and return to the game during a run. This fixes an issue with last build where players could exit if they didnt get good rng for the current run and load back in to re-roll the rng of the event. I've also added a new enviroment change mechanic that certain cards can trigger or enemies. A new enemy called Gritnaw has also been added.
Next week I'll be focused on adding another enemy and possibly doing an update pass for the shop along with some minor fixes/updates to several systems.
Changes
- Added seeded runs
- Fixed current log amount to save when exiting the game
- Added new card effect to exhaust a random card in hand
- Added new card "Forgetful Leap"
- Added new enemy "Gritnaw"
- Added enemy names above health bar
- Added new ability to certain cards allowing them to change the current environment when used
- Added a new card "Tunnel"
- Tweaked a few creatures draft deck
