Ace arrives in style
Our new ship will become playable this patch! Ace can be unlocked by destroying the Titan.
Bugfixes
- Fixed several bugs that were causing the game to crash in multiplayer.
- Fixed a bug where duplicated Echo Guns were not properly contributing to the multishot counter.
- Optimized collision detection for improved performance.
- Optimized weapon target detection for improved performance.
- Fixed a bug where the Missile Stockpile slow effect was significantly reduced.
- Fixed a bug where Chronofield's slow effect was weaker than intended for players.
- Fixed a bug where Missile Drones equipped their Missile Launchers sideways.
- Fixed a bug where having multiple Negative Zones of the same rarity would disable them.
- Duplicator now properly highlights adjacent items.
- Fixed a bug where Targeting Systems was giving less firing arc than displayed.
Balance Changes
- You can no longer be slowed below 10% of your original speed.
- Bullet Enhancer now also boosts Orbital Slicer speed.
- Minigun replaced with Gatling Gun, which ramps fire rate over time while firing.
- Zapwave rarity changed from Common to Legendary.
- Hitlist rarity changed from Rare to Common.
- Negative Zone rarity changed from Epic to Rare.
- Scrappers Bomb health reduced 40 -> 20 and number of bullets on death reduced 12 -> 10.
- Enemy Exploding Bullet speed reduced by half.
- Shield Rerouter changed: "Slow recovery +10% per second and Shields -50%."
Features
- Ace added as a playable ship.
- Added an option to disable screen shake.
- Added an option to display your weapon firing arcs as faint cones.
- Player Missiles and Mines are now yellow to differentiate them from enemy Missiles and Mines.
- Nitro now also displays as a counter above your healthbar.
