Timeline Changes
We’re pushing back our launch date from August to later this Fall.
We’ve been hard at work this summer post PAX, TooManyGames, SteamNextFest, and launching our demo! It's been super busy and as part of that we haven’t had many breaks. We don’t want to commit to a specific date until we hit a few internal milestones, and get a better idea of a healthy pace for us to develop at. We’ve been so excited for all of our events we were burning the candle at both ends. The goal of this venture is to build a sustainable business and not just kill ourselves to ship SOMETHING.
We appreciate y'alls understanding and are looking forward to sharing more of Hoard’s LLC as soon as we can ♥️ Here’s some fun updates that hopefully show we’re still working and still really care about sharing what we can with y’all.
Demo Update
We’re shipping some quality of life improvements for our demo so y'all can get a peak at what we’ve been working on.
Dialogue Features 💬
Typewriter text effect! ⌨️
The text mooooves
Skip button! ⏭️
No longer need to spam click to get through the dialogue
Auto-Advance ⏩
You don't want to click to progress dialogue? We got you! You can now toggle auto advance and it’ll progress through the dialogue
Auto advance disables when you click to progress the story manually
Log 📋
You got distracted while Franny was talking?? No worries! You can now toggle the Log to see what was just said
Shadowing non-speaking character 👤
Now the character that isn’t speaking has a slight shadow on them to show they’re not selected
Snappy Undo ⏪
No more waiting for the tiles to rotate back so you can undo a lot of moves really quickly
No more input queuing🧍🧍🧍🧍
You can't click 1000 times and then get stuck waiting for all 1000 rotations to animate. We now disable selection while the gameboard is rotating
Locks break open on solve 🔓
It was always kind of weird how the locked tiles click together, now they fall off when the dungeon comes together
WITNESS The Flashing Lock Tiles 🟥🔒
Locked tiles now flash an angry red when you try to rotate them

Dev Logs
It’s easy for us to get heads down and forget folks are actually interested in the game, so we’re gonna start doing dev logs even if it's just a gif, or doodle, or Katie’s mad ramblings about business plans. We’ll post to Steam a couple times a month. You can also join us on Discord!
