
Changelog:
Gameplay Changes:
• Added a new Invulnerability Pickup.
• Increased enemy move speeds for added challenge.
• Explosive projectiles now explode on impact with the environment.
• Mogul health has been increased.
• Signals damage has been increased.
• Spawn rate of enemies has been tweaked for better pacing.
• Introduced New Enemy Shooter: Security guards are now armed but spawn less frequently.
Audio Changes:
• Fixed an issue where double audio played during weapon selection.
Quality of Life Changes:
• Spawn Groups now also incorporate the female anatomy in the spirit of gender equality.
• Full controller support: The game is now fully playable with a controller, including live switching between controller and keyboard/mouse with corresponding icons.
• Total Credits now display on the game over screen.
• Notification on the game over screen indicating if an upgrade can be afforded.
• Added video resolution and windowed options.
• Brief invulnerability granted after levelling up.
• Upgrade UI (from boss drops) can now be skipped with the spacebar.
• Enemy pathfinding has been refined, still primitive but smoother.
• Health gain on level-up now provides a full health boost.
• Refined enemy collisions with each other for smoother swarming behaviour.
Visual Changes:
• XP Pickup size reduced by 25%, reducing visual clutter.
• Taser damage area now more clearly defined.
• Pickup range visualization added for better clarity.
• Added hover effects on the upgrade UI button.
• Death cries now follow the player for improved readability.
• Added random title selector for credit panels.
• Increased running animation speed on enemies.
• Added/Updated lore and in-game text.
• Updated loading and splash screens for better compatibility across device sizes, including ultrawide monitors.
Optimization Changes:
• Explosions are now pooled, improving performance when many explosions occur.
• Enemies are now pooled, leading to huge performance gains.
• Lowered lifetime of blood splats for performance optimization, making the game less brutal visually.
• XP magnet functionality adjusted to reduce CPU load when many XP pickups are active.
Bugs Fixed:
• Fixed issue where arrows on the minimap wouldn’t disappear when the target was null.
• Jackpot button scaling issue has been resolved.
• Bosses and items no longer get stuck in impassable areas (such as "Production Holes" and Offices).
• Credit panels no longer display "Not equipped".
• Improved mechanics for unsticking enemies that get stuck in corners.
Development Changes:
• Added a green health overlay to the player instead of pickups.
• Group spawns now use the enemy pool for better resource management.
KNOWN ISSUES:
• Animations on enemies can be a little funky on stun and sit.
• Lots of XP on map – 300+ causes fps drops
• Chair launcher animations on enemies can be funky
• Tester button on Main Menu information out of date.
