Soul Gather – Atmospheric Lighting Update
💡 What's New
Enemy Proximity Spotlight
Enemies now trigger dynamic flashing lights when nearby, intensifying tension during encounters and hinting at hidden dangers.
Level-Wide Lighting Overhaul
All environments have been re-lit to enhance depth, mood, and clarity. Expect stronger contrasts, richer shadows, and a colder sense of dread lurking in every corner.
Enhanced Normal Maps
Ghost Girl (Level 1): Subtle surface detailing has been added to her model. Her skin now catches light with unnerving realism, making her spectral presence feel more tangible.

Frostfangs: These icy terrors now feature upgraded textures and glowing red eyes, amplifying their menace in both well-lit and low-lit scenes.

Vampire Shader Overhaul – Welcome Visitor Level
The vampire now features refined shader treatments to enhance skin reflectivity and eye glow. This update heightens the horror through subtle lighting and a dramatic red spotlight.
Ambient Sound Tuning
Background audio across several levels has been updated to reflect new lighting conditions and entity behavior, deepening player immersion.
Collision Map Adjustments
New collision maps have been implemented to improve environmental balance and gameplay flow.
Resolution Scaling Presets
Players can now choose from FidelityFX Super Resolution-style presets—Quality, Balanced, or Performance—to boost performance on lower-end hardware.
Huge Frame Rate boosts
Optional Supersampling Mode
Craving ultra-crisp visuals? Supersampling mode pushes fidelity beyond native resolution for razor-sharp scenes.
New Opening Cut scene A new introductory cinematic has been added, setting a chilling tone and drawing players deeper into the world of Soul Gather.
New Main Menu Scene and boot scene
New Animated menu the UI is now in the middle and new boot scene
Resized Souls 1.0 to 0.5
