Content update
Main features:
Simplified food system
New cities can be found with settlers
Faction wide management of stockpiles
Full change log further down.



Road map
These are the future updates that I am currently working on:
Late spring - Mounts update: combine any soldiers with horses and wagons
This summer - Online multiplayer (co-op only, beta)
Upcoming mounts update


Full change log
#SETTLER UPDATE#
* controller vibrate on message
* controller vibration setting
* End diplomacy relations option
* increased multi core crash capture
* New culture: Nomads, //Low settler cost
* Added culture effect percentage factor to its description
* 3 new achievements
* Fixed: auto build replacing farms
* start with a lvl 3 builder on your main city
* Terrain refresh faster on farming
* improved auto build placements
* Fixed: Unit Army right flank is offset incorrectly
* Fixed: war is not shared among allies
* Steam stats for won/lost 300%
* Stats for faction start size
* Improved the city area tracking
* Fixed Masters Guild work text
* Implemented the Steamworks.NET library for better SteamAPI access
* Improved camera placement on start
* The map generating now generates terrain foil before assigning factions
* Alt key will skip automated cities on toggle + improved tool tip
* Logistics requirement is better displayed
* Added walls to auto build
* Better path bounds check
* Bots check if they already have a settler unit
* Graphical options for map layers
* Map layers fade after a 300ms delay
* Repaired custom map generating
* Added fuel check in bot hard coded build order
* Voxel editor: name layers
* adjusted tag placements on map units
* Fixed: load crash if going from first version directly to this
* Fixed: the military strength calculation dont take losses into account
* Fixed: "Must declare war" message error
* Fixed: +1 affects schools with “none” education (and its too realistic)
* Adjusted clothes default colors to be more natural
SIMPLIFIED FOOD
* Simplified food system. Orchard farms will produce food.
* New building: Manor lord
* The bot factions will keep to simple orchard farming if the player does.
* adapted casual mode to orchards
* reduced default work priority for fuel, food and farm fuel
UNCLAIMED LAND
* The map generates with unclaimed land
* Be able to place new cities with settler units
* Settler unit in conscript
* A place command system
* A campsite city with worker tents
* Faction start size options
* bot ai for claiming land
* "One settler" start has more wood/linen at the start, and less food
* Settler start: Bots will place two orchards + one tent + linen farm + four more orchards + workbench + service house + barracks as their first buildings
FACTION WIDE STOCKPILE
* Copy/paste stockpile setup between cities
ECS REFACTORING
* Performance: city resources have been moved to a Entity Component System
* Performance: removed faction to city pointers
* Resource per city change tracking, plus HUD improvements
BALANCING
* Removed the starting sharp sticks and padded armor
* cooling fluid output increase 10 > 15
* Reduced city water income by 20%
* Cities start with 20 linen
* Removed raw food cost from non-food farms
* Cities start with more iron (20)
* Increased the points needed for gun powder 600 > 1000
* Auto build ignores lack of water to not get stuck
* Optional gold cost for Orchards
* Optional gold cost for Wheat farms
* Removed food priority safe guard
* Remade the food check for auto conscription to be more careful (bots starving issue)
UI
* Item source is displayed on tool tip, like where it is crafted
* Extended resource menu info
* Declare war - are you sure
* Improved resource HUD
* Added work queue overview
* Warning icons can be displayed on cities and armies
* Added description: "Water will limit how many units you can support and the size of your production"
* Better looking and performing 3D text
LOCALIZATION
* Polish translation
* Thai translation
TUTORIAL
* Tutorial will cancel settler start
* added info "The work is automatic"
* removed all mentions of raw food
* collect food mission is shorter
* moved educate burners mission to be part of iron tutorial
* advisor start with settler mission + includes city hall upgrading, if only one city
