The first content update
Mini-map
Map filters
A quick-match game mode
300% difficulty option
An advisor that extends the tutorial
A victory and defeat tracker
Improvements for local split-screen, casual controls and controller input

Development blog
Since the chaotic launch, not much has happened but I'm really enjoying the calm pace of my work.
EDIT: Right after I wrote this, I saw that Nookrium is playing DSS, so I guess something actually has happened ːsteamlaughcryː.
I was forced to shrink my ambitions for the Winter update as I had to patch the game a bit more that expected. Currently working on patch eleven. And was forced shrink my ambitions for the Winter update to make time.
I've met new challenges as I always work on three versions of the game: patching the live version, beta testing of the next update, and development of the next next update. A work flow I am not used to, and keep getting lost on what I am working on. I decided to slow down and work for longer periods on one version at a time, which should improve my output.
I am currently working on settler units and unclaimed land for the Spring update - my most requested feature by now. I am rushing the Spring update, because I want to reserve time for the Summer update, that is planned to be the first huge update and should shake up the gameplay a bit.
Link to release schedule

Winter update - Full change log:
* fixed: bot delay was not set by high difficulty
* 3 new cameo factions, plus a December santa faction
* sharp stick and slingshots are made in groups of eight, and for less resources
* fixed minimap crash on start
* city will track number of skilled workers
* Fixed: Some experience types don't reach master
* Optimized experience gain algorithm
* Fixed rare worker unit dead faction crash
* Fixed rare soldier group unit dead faction crash
* Added 10 minutes to 300% story start
* Moved the camera focal point up a bit
* Only one worker are ordered per update
* fixed: Empire labor priorities being reset on game load
* fixed rare setArmyPlacement2 crash
* fixed rare army goal outside map crash
* fixed broken world peace quote
* faction retreat size lowered from strength 1 > 0.4
* Fixed missing culture resource bonuses: HeavyPaddedArmor, LightPlateArmor, FullPlateArmor and BronzeArmor
* Added wood and stone to city overview
* will hide cam bound on overview zoom
* worker update delay is timed to game speed
* stops conscript queue on capture
* fixed tutorial crash
* Improved heatmap
* Heatmap for natural resources
* sticky hud for skill and progress
* Improved some icons
* Improved hover pinned resource tooltip
* Fixed Save/Reload on quick match
* Fixed rare crash: attackTarget_soldierGroupOrCity in asyncBattleUpdate
* All new words are translated
* Turkish: full manual translation complete
* Added max cost for truce: 6, and peace: 8
* fixed: crash on war manager creates war between local players
* fixed: out of food message with no city mentioned
* tweak: removed 5 seconds from upgraded farm work, + improved tooltip
* added pause menu hud controls for all players
* Fixed ship strength value
* more hidden buildings before logistics; hen pen, coal pit, wood wall, city square
* fixed logistics unlock info
* Fixed mint coin tab
* will hide palisades if you don't have the resource
* Can’t paste empty delivery setup
* Fixed mithril sword crafting
* Neighbor city list improvements
* interact with mines in city overview
* Speed arrows on prio tooltip
* added steam stats for 300%
* tax and bank upgrade is reduced by 20%
USER INTERFACE
* improved border colors
* In-menu text input
* Search bar for voxel models
* Menu width option
* placed work before stockpile
MINI MAP
* camera outline
* minimap adjust zoom to map
* pan input
* hide mini map, toggle with M, plus key mapping
* hide mini map/hud in pause menu
* tutorial hide
GAME OPTIONS
* 300% difficulty
-> no warmup period
-> warmanager runs at double pace
-> story is about 90 minutes shorter
-> 300% bot economy
* Quick match game mode
-> start in a instant war with other nations
-> "short" game mode, about 10hours
-> tech research speed
-> a much shorter peaceful start period
-> king of the hill, or two teams
-> players are grouped in a smaller, center area
-> player start area is enlarged on "find start position" failure
-> contestants can't use ally diplomacy, but can still be done between players to adjust teams
WAR MANAGER
* The manager have three gears that will tick up after the player grab land
* Will go up around 7 and 17 cities
* Will increase attack rate, attack size and attacker alliance ability
* Attackers will try to end other wars to put all their focus on you
* The players now have individual war managers
TUTORIAL ADVISOR
* Added advisor mode after tutorial
* Compressed the display
* skip_advisor added to steam stats
* tab icon for each build mission
* "This will take a while, come back later" on waiting missions
* Some UI improvements
* Will auto save in tutorial
CASUAL
* tax is reduced by 40%
* tax upgrades are reduced to half
* Fixed You can queue all and cancel all tech that isn’t gunpowder
* embassy building
* Queue all buttons
* Doubled max huts
VICTORY/DEFEAT TRACKER
* Each end screen will print the result into a file
* You can browse them from the main menu
UPDATE PATCH 1
* All factions have small armies in quick match
* Tutorial: brighter info text
* Tutorial: hide automate city
* Fixed: Law abiding blocks get bow tutorial
* Javelin nurf: reduced production speed, higher cost, lower range, and reduced attack speed
* Will hide delivery option below "select city" until city is selected
* Farming is higher up on the work priories list
* Declare war button
* fixed: Game options file go corrupt when going from retail
* fixed: was reading settings twice
* snowflake background
UPDATE PATCH 2
* Cohalition story event keeps searching outward for attackers
* Fixed: The mini map crashes spectator mode on load
* Improved hud on resource tab info
* Fixed: move path ui ended up below mountains
* Cleaned up some hud errors
WORKER XP
* Reduced worker xp gain by -20%, except for the first level up
* Expert levels cannot be replaced with low priority skills (skills that are never required like animal care)
* Extra protection for building skill (since that dont run on a loop)
* Random worker experts are one level lower
TUTORIAL
* fixed end tutorial didnt create start armies
* fixed guard tab checkbox
* fixed skipping of advisor - mission 3
UPDATE PATCH 3
* Fixed rare landAreaCenter crash
* Fixed: there are some bugs with the rendered cursor. Right-clicking to move causes the screen window to drift.
* Fixed: rendered cursor dont hide on center lock
* Army Column Width is saved
* Army Column Width is displayed on armies
* Translated all new strings
