You can now try the casual mode in the demo!
And a playtester created a tutorial for you:
Full change Log:
* Fixed: hidden research buildings
* Character creator: auto animate button
* Added coal mines in work tab
* added: how to get science buildings tooltip
* locked pavements and gardens behind logistics level 2
* locked stone walls and flags to logistics level 1
* demo auto moves camera to enemy
Updated text:
"Craft time multiplier"
"Increases the speed new workers are added"
* loading progress debug string
* freeze fix (maybe): made the scene transition wait two frames before loading
* removed quick tutorial
* Added tutorial to the hide hud function
* fixed: player units not rendering on others splitscreen
* I added more info about work prio in the manual
* fixed: can build on mines
* Repaired config file, and added file health check
* All non-essensial buildings have their own "advanced" category
* All buildings have tags, that can be filtered
* Added a file debug lab
* fixed: the letter "?" breaks the font
* Doubled school practice time, to 100 seconds per level
* Embassy is complete, gives diplomacy instead of nobel house. Hud updated.
* Fixed: Diplomatic point cap doesn't increase
* fixed: The wagons (small and big) are not crafted
* added smelting & casting to skill overview
* fixed: No one works at the chemist
* fixed: led bullet crafting
* fixed: gun maker crafting
* increased tech gain on level up
* performance: fixed shader that was reloading
* performance: floating text had a memory leak
* fixed: restart from bluescreen missing texture crash
* commander: made a new manual, and fixed exit button
* Technology cost for iron, steel and adv casting have been lowered
* fixed: MITHRIL ARMOR NOT TRANSPORTABLE
* fixed: bank wasnt following the new copper system
* Optimize: SelectionGroupModels have their own render
* Import/export is improved
* Fixed: pavement A through E
* Fixed army starving bug
* Improved hud
* Can pin resources to hud
* fixed gunmaker hud
* coin minter is complete and has its own ui
* New resource: Gold ore (needs smelting)
* Gunmaker tooltip is fixed
* second blueprint always have priority (like beer in food)
* new icons
* moved build search to last tab, and added "gold"
* performance: added camera culling on build orders
* guards gain a 4 x attack bonus from walls (3 from palisade)
* Fixed unit type names
* Fixed stuck build orders after load
* Fixed: BUILD UPGRADES ARE FREE.
* improved city toggle
* fixed: set all defence is broken, need set all towers
* fullscreen will set 100% resolution
* fixed flag update on capture
* fixed: Taken cities battle alert toward yourself
* build prio instead of max queue
* fixed: gold ore lacks the warehouse tab gold ore thing
* darkened the pin hud background
* fixed: player units not rendering on others splitscreen
* I added more info about work prio in the manual
* fixed: can build on mines
* removed quick tutorial
* Added tutorial to the hide hud function
* fixed: capital letter on faction resources
* fixed auto build crash
* Made the path finding crashes silent
* Fixed: getting stuck on stockpile in tutorial
* Fixed: not loading demo map
* fixed: quick build in casual
* Manual: Added video recording help
* Removed build queue in settings
* fixed faction missing gold ore
* removed debug button on army
* Translated all new strings
* Russian has been manually spell checked and improved
* Fixed crashing battle lab
* added a time limit on animal sounds
* goes fullscreen on language select
Casual mode:
* Tutorial
* Added to demo
* Captured cities will clear their build queue
* Upgrades will unlock advanced mode tech
* Deserters text will correctly mention money/food
* fixed casual income update on pause
* doubled the price of everything
* doubled soldier upkeep
* guards upgrade weapons
* Gold upkeep for armies
* Unpayed soldiers are "free", so you wont swing into negative numbers.
* Removed city food upkeep
* Tooltips
* Changed child requirements
* Set all walls to auto assign
* Removed guard post require
* build towers
* logistics + stone wall, + tent, + research
* research weapons, upgrade soldiers
* build farms on add hut
* max buildings check
* save/load
* Tutorial
* Added to demo
controller:
* made the controller menu pointer accelerate a bit slower, and it will only accelerate on straight moves
* improved button help hud
* input for select area city and camera tilt up
* fixed: gets stuck on drag-value buttons
* made the controller menu pointer accelerate a bit slower, and it will only accelerate on straight moves
* improved button help hud
* input for select area city and camera tilt up
* fixed: gets stuck on drag-value buttons
