We're super excited to be on Steam Early Access and very happy with all feedback the we have gotten. We release alpha updates in intervals of 2-3 weeks. For this alpha we're focusing on bugfixing and making the release as stable as possible.
https://youtu.be/kgAYWyykqbE
- Shrines
- Highlight journal text that hints at to be expected shrine curse
- Removed some of the less spectacular shrine curses
- Added a new shrine curse "flood" which follow the trek around
- Pyramid
- Fixed pyramid being spawned too close to player position. It will now spawn at a more consistent distance
- Made it impossible for moon stones to get randomly lost
- Reduced moon stone requirement for last expedition
- Characters
- It is now possible to preview the character traits of recruitable characters at the harbor
- Added option to cancel dismissal of characters at the harbor
- Fixed clicking on character that didn't support leveling up, still wasted a region point
- Fixed characters restored from save game could have duplicate traits after level-up
- Fixed toughness was not correctly refilled after every combat
- Fixed some characters had the wrong gender attribute set
- Combat
- Disallowed to click 'end round' while a dice combo was already selected (this should hopefully help teach about the attack button)
- Fixed being able to click the reroll button even though no dice were left
- Steam version
- Fixed crash on startup on some windows machines
- Fixed some slowdowns on OSX
- Fullscreen state is stored persistently
- Quitting from settings while in main menu, quits the game instead of returning to main menu
- Fixed multiple Jim Sterling being able to show up
- Fixed empty cave appearing in last expedition
- Fixed some locations didn't have the correct background applied (e.g. old camp in desert appearing on jungle background)
- Fixed special positions on world map appearing offset
- Fixed injured characters that entered combat immediately died
- Fixed various typos (thanks to everybody reporting spelling mistakes)
Alpha 12 is planned for the 17th of June. For that we will focus on gameplay and content again and have a deep look at the difficulty tuning and how we handle certain frustrating moments currently in the game. Thanks so much for playing the game and see you on the forums!