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Alpha 11 "New Horizons"

We're super excited to be on Steam Early Access and very happy with all feedback the we have gotten. We release alpha updates in intervals of 2-3 weeks. For this alpha we're focusing on bugfixing and making the release as stable as possible.

https://youtu.be/kgAYWyykqbE

  • Shrines
    • Highlight journal text that hints at to be expected shrine curse
    • Removed some of the less spectacular shrine curses
    • Added a new shrine curse "flood" which follow the trek around

  • Pyramid

    • Fixed pyramid being spawned too close to player position. It will now spawn at a more consistent distance
    • Made it impossible for moon stones to get randomly lost
    • Reduced moon stone requirement for last expedition

  • Characters

    • It is now possible to preview the character traits of recruitable characters at the harbor
    • Added option to cancel dismissal of characters at the harbor
    • Fixed clicking on character that didn't support leveling up, still wasted a region point
    • Fixed characters restored from save game could have duplicate traits after level-up
    • Fixed toughness was not correctly refilled after every combat
    • Fixed some characters had the wrong gender attribute set

  • Combat

    • Disallowed to click 'end round' while a dice combo was already selected (this should hopefully help teach about the attack button)
    • Fixed being able to click the reroll button even though no dice were left

  • Steam version

    • Fixed crash on startup on some windows machines
    • Fixed some slowdowns on OSX
    • Fullscreen state is stored persistently
    • Quitting from settings while in main menu, quits the game instead of returning to main menu

  • Fixed multiple Jim Sterling being able to show up
  • Fixed empty cave appearing in last expedition
  • Fixed some locations didn't have the correct background applied (e.g. old camp in desert appearing on jungle background)
  • Fixed special positions on world map appearing offset
  • Fixed injured characters that entered combat immediately died
  • Fixed various typos (thanks to everybody reporting spelling mistakes)

Alpha 12 is planned for the 17th of June. For that we will focus on gameplay and content again and have a deep look at the difficulty tuning and how we handle certain frustrating moments currently in the game. Thanks so much for playing the game and see you on the forums!