As our first step in supporting difficulty settings we are introducing the "easy" mode. One might think we do this to make the game easier, but honestly this is just our excuse to introduce the dreaded "hard" mode in the next update.
https://www.youtube.com/watch?v=AIrKTLb30OM
- Easy Mode
- Increased starting funds
- Increased loot in many occasions
- No standing loss when killing animals or blowing up mountains
- Starting compass accuracy is always 100%
- More places to rest and regain sanity across all landscapes
- No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions
- Less enemies will appear in combat
- Mummies will never attack you when you are carrying them in your inventory
- No spider encounters when exploring caves in darkness
- No void will be triggered from looting a shrine
- Resting in missions is cheaper
- No portals or altars will be spawned
- General
- Improved feedback when using the Necronomicon
- H.P. Lovecraft now needs to be unlocked
- World generation tuning improvements
- Tome pages now are also weightless items
- Added a dice check when trying to steal an idol from a village
- Added a new treasure item: The Golden Slokra (Treasure Edition Item)
- Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots.
- Reduced price of native trinket
- Lower value treasure items will now stack up to 10 times
- Bugfixes
- Blue Mushrooms and weather baloons are now improving your range of vision upon usage again
- Fixed multiple music tracks playing at the same time
- Fixed promotion stars not placed properly
- Fixed missing particles in combat
- Fixed offset zone icon positions
- Fixed drawing of shield icon in combat
- Improved position of health bars
- Fixed bongos did not reset enemy-attention counter always
- Improved info box for statuses that change travel base cost