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Changelist time!

Today we're releasing a bugfix update for the Arctic Expanse. Since we're still owing you a full changelist of all the changes in the last update, we're also including it in this post. We're now moving our focus towards the next huge update which will be the modding update.

1.2.1 (March 30th, 2017)

  • Bugfixes
    • Fixed ship arrival in arctic regions was not always shown
    • Better support for legacy savegame files
    • Added missing strings to language tables
    • More characters are revivable through altars now
    • Fixed desert events having wrong background image

1.2.0 (March 6th, 2017) "Arctic Expanse"

  • Arctic
    • New biomes and fieldtypes
      • Packice
      • Deepsnow
      • Frozen plains
      • Crystal forest
      • Plateau
      • Pack ice (will be destroyed after your trek has moved over them)

    • New Locations

      • The polar station. Buy tickets to rest or travel with a dog sledge to nearby stations. This should be your prefered long-range transportation in artic regions.
      • Arctic stock pile
      • Arctic versions of existing locations

    • New enemies

      • Sabertooth tiger
      • Polar Bear
      • Arctic wolfs
      • Giant Walrus

    • New party members

      • Arctic natives
      • Mountain trooper
      • Huskies
      • Mountable polar bear
      • Very rare encounter with a secret special new trek member

    • New music tracks
    • New arctic quest: Arctic claim
    • It may randomly snow in arctic locations

  • New world map

    • New map showing the arctic regions
    • The site selection will now generate locations that you haven't been at
    • Extra points for going to new biomes (new world bonus)
    • Offer 2 options right from the start
    • Offer all regular biome types already from expedition 2 onwards

  • Corrupted lands: a whole new secret and unique region
  • 50+ new events:

    • New insanity events
    • New village events
    • New friendship events
    • New biome specific events

  • New ailments / sicknesses

    • Hallucinations
    • Rabies
    • Sprained ankle
    • Hearing loss
    • Viewing loss
    • Scurvy

  • New disasters / aftermaths from looting shrines:

    • Poison gas
    • Spreading Ice
    • Forsaken world

  • New items

    • Beauty treasure
    • Obsidian mirror
    • Telescope
    • Arctic Food Muktuk
    • Sextant
    • Signature pistol/shotgun/rifle
    • Yellow mushroom
    • Snowshoe travel item
    • Tomepage: Portal
    • Tomepage: Eagle scout
    • Blood crown
    • Wadjet eye

  • New perks

    • Tactical Mastery
    • Gun expert

  • Increased readability of game / UI improvements

    • Added Loyalty Bar
    • Instead of showing symptoms, sicknesses are shown directly now
    • Show bar on buffs representing days or legs
    • Added lots of bonus info to popups
    • Show health regen rate/info
    • Show infection chance (changed to trip based)
    • Added status for zero slot units
    • Show insanity event risk chance on mouse
    • Increased contrast of travel path for better readability
    • Added explicit perks for standing bonus
    • Being followed by natives is now visibly shown as a status

  • New sounds

    • Added item sounds
    • Added travel item sounds
    • Added looping, location based sounds for disasters

  • World generation

    • Support more orientations (vertical worlds)
    • More reliable tuning of locations, more variety
    • Added more visual clues what kind of location to find
    • Special markers for special regions on worldmap

  • Enemy zones improvements

    • Allow multiple enemy zones to overlap each other
    • Animate enemy zone movement

  • Misc

    • Add water items to most settlements
    • Improved particles all over the place
    • Recruited characters may now randomy have improved start loyalty
    • Altars now revive characters. Removed old item exchange system. Re-added karma bar
    • Show wildlife danger already before looting
    • Improved hill and plateu movement cost calculation. Moving ontop a hill or plateau will cost a lot of sanity. Once on top of it, movement costs will be low. Initial investement to move upwards.
    • Unlock huizinga by default (support different starting play style)
    • Each teleported world has their own standing bar now
    • Surprise combats might be triggered from events
    • Support custom health increase per explorer
    • Infections now appear on leg basis instead of day basis so that they dont interrupt moves anymore
    • Added taunt combat skill
    • Added several new custom explorers
    • Mini sprites will now animate on top of hills
    • Villages can no longer be blown up with dyanmite

  • Languages:

    • Improved text support for non-latin languages
    • Automatically update credits

  • Bugfixes

    • Fixed tutorial issues
    • Fixed lots of typos
    • Added missing strings to language table