https://www.youtube.com/watch?v=sDfaKX-c9Sw&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv
Alpha 22 (Ship Ahoy!)
- Ship
- Instead of spawning in the middle of nowhere, each expedition now starts with a ship arrival sequence that stops at the shore line.
- You can accelerate the sequence by clicking or pressing space
- You can also use the ship as means to escape from a running expedition
- You can access the ship storage at any time
- Content
- Added new loot type: jewels
- New events, new chat lines, new text variations, new epilogue texts
- New title box for the loading screen
- Tuning
- Reduced value of animal teeth
- Tweaked chasm shrine entry text to be more memorable and fitting to what kind of disaster it triggers.
- Final art quality for various images
- Cenote location
- Shallow river location
- Cave entrance
- Some cave interiors (not all done yet)
- Blessing temple interior
- Hill location
- NPC info box now also shows capacity for recruits
- Bugfixes
- Fixed endless loading (hopefully)
- Shaman cleanse was applied to all characters instead of just one
- Fixed music and sound effects playing with the correct volume setting
- Harbor shop can't be accessed multiple times anymore
- Fixed Konrad quest not cleaning up correctly
- Play explorer jingle at start of expedition
Alpha 22.1
- Bugfixes
- Fixed loading old save games for maps without water access
- Fixed overburden not updating correctly
- Fixed endless world gen loop
- Fixed pointless attack button for mosquitoes and desert storms
- Fixed celebration audience speaking gibberish
- Fixed treasure map location correctly restored from save game
- Fixed missing title for Konrad NPC
- Improved region score calculation by tracking it per location