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Update 22: Ship Ajoy!

https://www.youtube.com/watch?v=sDfaKX-c9Sw&list=PL8d3Y-qeqBR9RKc9Vsu4thOZQkUo8diAv

Alpha 22 (Ship Ahoy!)

  • Ship
    • Instead of spawning in the middle of nowhere, each expedition now starts with a ship arrival sequence that stops at the shore line.
    • You can accelerate the sequence by clicking or pressing space
    • You can also use the ship as means to escape from a running expedition
    • You can access the ship storage at any time

  • Content

    • Added new loot type: jewels
    • New events, new chat lines, new text variations, new epilogue texts
    • New title box for the loading screen

  • Tuning

    • Reduced value of animal teeth
    • Tweaked chasm shrine entry text to be more memorable and fitting to what kind of disaster it triggers.

  • Final art quality for various images

    • Cenote location
    • Shallow river location
    • Cave entrance
    • Some cave interiors (not all done yet)
    • Blessing temple interior
    • Hill location

  • NPC info box now also shows capacity for recruits
  • Bugfixes

    • Fixed endless loading (hopefully)
    • Shaman cleanse was applied to all characters instead of just one
    • Fixed music and sound effects playing with the correct volume setting
    • Harbor shop can't be accessed multiple times anymore
    • Fixed Konrad quest not cleaning up correctly
    • Play explorer jingle at start of expedition

Alpha 22.1

  • Bugfixes
    • Fixed loading old save games for maps without water access
    • Fixed overburden not updating correctly
    • Fixed endless world gen loop
    • Fixed pointless attack button for mosquitoes and desert storms
    • Fixed celebration audience speaking gibberish
    • Fixed treasure map location correctly restored from save game
    • Fixed missing title for Konrad NPC
    • Improved region score calculation by tracking it per location