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Update 1.3.12

Hello Explorers! As you may have heard, we've recently been working on a new, experimental, free-to-play, multiplayer spin-off, called Curious Expedition RIVALS. In today's patch we're updating The Curious Expedition with some of the improvements and fixes we've made while developing RIVALS.

UI Changes

  • Added smooth zooming
  • Improvements to infection/death system
    • Infobox now shows the death chance for infected characters
    • A diary alert is shown before opening the diary when somebody is dieing

  • Tin can items will only be shown as usable when they can actually be used (sanity less than 30)
  • Added quick scroll to credits; added new entries for fan edition

Tuning changes

  • Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch
  • Waiting now costs the base trip cost in sanity
  • Only one item per item category is now cooled down per turn, instead of all of them
  • Changed jungle rot sickness to be potentially deadly
  • Tweaked how often some events could appear on one expedition

Bugfixes

  • Toughness can't be reduced below zero when contracting a disease
  • The shop-specific item value bonuses are only displayed when at the shop screen
  • Indicator for item usage in combat now matches the reality
  • Various German typos fixed

Modding

  • Added support for Character flags +noMirror, +noHealth and +noLoyalty
  • Party buttons are refreshed when stats change
  • Vehicles can't get infected