Hello Explorers! As you may have heard, we've recently been working on a new, experimental, free-to-play, multiplayer spin-off, called Curious Expedition RIVALS. In today's patch we're updating The Curious Expedition with some of the improvements and fixes we've made while developing RIVALS.

UI Changes
- Added smooth zooming
- Improvements to infection/death system
- Infobox now shows the death chance for infected characters
- A diary alert is shown before opening the diary when somebody is dieing
- Tin can items will only be shown as usable when they can actually be used (sanity less than 30)
- Added quick scroll to credits; added new entries for fan edition
Tuning changes
- Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch
- Waiting now costs the base trip cost in sanity
- Only one item per item category is now cooled down per turn, instead of all of them
- Changed jungle rot sickness to be potentially deadly
- Tweaked how often some events could appear on one expedition
Bugfixes
- Toughness can't be reduced below zero when contracting a disease
- The shop-specific item value bonuses are only displayed when at the shop screen
- Indicator for item usage in combat now matches the reality
- Various German typos fixed
Modding
- Added support for Character flags +noMirror, +noHealth and +noLoyalty
- Party buttons are refreshed when stats change
- Vehicles can't get infected