Wait, how did we get in here? Wonder no longer, the Entrance encounter is back.
Fully clearing the previous level of monsters will allow you a free rest at the entrance
In the Infinite dungeon, you can abandon your quest at the entrance (for players that want a definitive end to their campaign- and a small amount of bonus Renown)
When you have a challenge level (Den of Infinity +1 etc) you can use the entrance to backtrack, reducing the challenge level but staying at the same dungeon depth (only once per depth)
Added various amounts of Stun Evasion to all Elite monsters
Added new backline attacks to several enemies (Animated Blade, Ghoul, Ghast, Enslaver)
Added a (weak) attack to the Arcana Sprite
Changed Enslaver to only use 'Enslave' ability when he's in the front row
Changed the values on First Turn Initiative and Skill Initiative stats to more intuitively match the way the init system works (negative is now better/faster)
Changed the Quickness penalty on all weapons to be WEAPON Skill Initiative penalties instead (meaning it only applies when you use a weapon skill)
Changed the 'Load Game' button to no longer open the book
Fixed the class count on the Unlocks screen
Fixed incorrect duration on conditions when their skill was attached to Enchantment and then moved
Fixed inconsistent behaviour with Enchantment applied to targeted conditions vs. self-applied conditions
Fixed missing SPELL tag on Arcana Missiles
Fixed skill usability calculation when power cost reductions are in effect
Fixed custom skill assignments being randomized if we progress to campaign selection then back up
Fixed the inventory sort setting to adjust properly when we change bags (based on previous setting)
Fixed 'Stun Recovery' condition not triggering after special stuns are resolved (like 'Enslave')
Fixed additional 'fully explored' dungeon messages triggering after battle
Fixed the ability to interact with the inventory while waiting for battle to trigger
Fixed autosave icon display
