For the last two weeks we held our first playtest and we got a lot of really valuable feedback. So to everyone that participated, left feedback and filed bug reports we’d like to say a big thank you!
Besides all the things we need to fix and want to improve we also have some takeaways for public steam playtests in general. Namely that we want to do them a lot more and with a certain frequency. We already have the next one planned for the end of November.
Here are a few things we want to add for the next one in no particular order:
Enemy path updates in real-time while building
Rework of the Bonfires
More counterplay for flying enemies
Buff all the towers that aren’t the Ballista Tower
Add fusion upgrades (damage type combo upgrades)
Rework the night buildings
Make the game harder (too many people reported winning their first map and that is not on ;) )
A bunch of bug fixes and quality of life settings
Until then we’ll take down the current playtest. You should stay in the list of people that have access to the next playtest and will get a notification when the new playtest has gone live. If you are reading this and didn’t get a chance to participate in the first playtest but would like to be part of the next one you can join on the main steam page right below the screenshots.
And that should be all. Thank you again and we look forward to the next one!
