Hi everyone!
We’re excited to share with you the first public version of our demo. Although this is labeled v0.4, it’s the result of several internal iterations aimed at refining the experience. This demo represents an early slice of the full game we're developing, and we're truly grateful you're here to try it out.
UPDATE – Changes in v0.4
Tutorial added at the beginning of the game.
Puzzle tutorial for the constellations implemented.
Beacon system increased from 3 to 5 light shots.
New access system using doors to connect different zones.
Daedala repositioned for better visibility to obtain the Asterigma.
Fixed Asterigma location to properly activate constellation puzzle stones.
Lowered difficulty of constellation puzzles.
Fixed light beam connections between gears.
Adjusted overexposed lighting in certain environment areas.
Fixed progressive map illumination when completing puzzles.
Added more enemies to the environment.
All animations for NPCs and the final boss are now implemented.
Fixed respawn location after death (now respawns near the old man).
Fixed "RETURN" option in the main menu.
Fixed character movement.
Adjusted enemy and boss sound effects (NPCs still in progress).
Coming Soon
We're aware that there’s still room for improvement. Here’s what we’re currently working on:
General sound system improvements.
Boss fight enhancements.
Animation polishing.
Overall optimization.
Thank you for joining us at this early stage of the project.
— The Colors Room team
