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Networking and GMS 2!

The partially functional multiplayer

I've began work on the multiplayer and so far it is coming along great! You'll see from the gif below that I've set up smooth movement already. (Left side is regular, right side is smooth)
[img=http://imgur.com/mykgDL3.gif]

So far I've only tested up to 16 clients but it seems to be doing just fine!
[img=http://imgur.com/sKYlA0B.png]

I had a couple friends join and we all opened up multiple clients to test. Server capped at about 1% CPU usage and 19mb of memory with 16 clients. I expect 64 player servers to be a realistic goal.

Upgrading to GMS 2

With the release of Game Maker: Studio 2 there stands little reason to not upgrade Project Explore to the latest engine and so I did. There are two major advantages to upgrading engines...

1. DirectX 11 support means that the game will run even faster! While it is not necessary at all with the current fps the game is getting (2500+) I like to always provide the best experience possible.

2. A brand new (and much better) IDE means that I can develop the game faster. There are numerous performance improvements and visual improvements that came with GM:S 2.

So when will this version be available?

I am hoping to get this build out to the public within the next two months. I can't make any promises as I of course have another game I'm working on as well. I've been putting in two or more hours pretty much every day for the past week and plan to continue doing so until I can get out this build. All of this art is placeholder by the way so don't freak out just yet!