SAVES MAY NOT WORK BETWEEN THIS AND PREVIOUS VERSIONS. PLEASE DO NOT POST BUGS THAT ARE DUE TO LOADING SAVES FROM PREVIOUS VERSIONS.
Changes In Version 0.1.3.9
Implementations:
- Re-worked gradients used for alpha masks (Spike)
- Complete re-work of dynamic texture transitions (Spike)
- Implemented storage name display
- Added New Item: Wood Chest
- Made Item Craftable: Wood Chest
- Made Item Craftable: Wood Chair
Bug Fixes:
- Fixed Bug: Lights spawned by the world don't keep their current state (is_enabled)
- Fixed Bug: State of storage objects spawned by the world is lost if the world is saved before it is accessed by a player
- Fixed Bug: Chairs not rotating correctly
- Fixed Bug: Camera not reactivating (100% sure this time)
Optimizations:
- Game pausing/resuming has been further optimized
- Cleaned up more code regarding terrain rendering (Spike)
Seabass Talks About This Update
I'm going to keep this brief as I have not slept in nearly 36 hours. Spike and I were up late last night re-working the terrain rendering and transition system. It performs a bit better and looks beautiful compared to my previous system (thanks to Spike of course for the code).
I stayed up quite late adding a new item, the 'Wood Chest'. It's just a fancy way to store objects. Getting sick of crates? Use chests! :D
The wood chair is now craftable since I fixed the remaining bugs with it. It can be rotated and placed like any other construction object.
I hope everybody enjoys this new update and I look forward to hearing some feedback about it soon!