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Update Version 0.1.3.9 Terrain Blending Re-Work, Chests, And Major Bug Fixes!

SAVES MAY NOT WORK BETWEEN THIS AND PREVIOUS VERSIONS. PLEASE DO NOT POST BUGS THAT ARE DUE TO LOADING SAVES FROM PREVIOUS VERSIONS.

Changes In Version 0.1.3.9

Implementations:

  • Re-worked gradients used for alpha masks (Spike)
  • Complete re-work of dynamic texture transitions (Spike)
  • Implemented storage name display
  • Added New Item: Wood Chest
  • Made Item Craftable: Wood Chest
  • Made Item Craftable: Wood Chair

Bug Fixes:

  • Fixed Bug: Lights spawned by the world don't keep their current state (is_enabled)
  • Fixed Bug: State of storage objects spawned by the world is lost if the world is saved before it is accessed by a player
  • Fixed Bug: Chairs not rotating correctly
  • Fixed Bug: Camera not reactivating (100% sure this time)

Optimizations:

  • Game pausing/resuming has been further optimized
  • Cleaned up more code regarding terrain rendering (Spike)

Seabass Talks About This Update

I'm going to keep this brief as I have not slept in nearly 36 hours. Spike and I were up late last night re-working the terrain rendering and transition system. It performs a bit better and looks beautiful compared to my previous system (thanks to Spike of course for the code).

I stayed up quite late adding a new item, the 'Wood Chest'. It's just a fancy way to store objects. Getting sick of crates? Use chests! :D

The wood chair is now craftable since I fixed the remaining bugs with it. It can be rotated and placed like any other construction object.

I hope everybody enjoys this new update and I look forward to hearing some feedback about it soon!