Stability, Polishing, And Better Performance
Thanks to YoYo Games for rolling out a new version of Game Maker: Studio (Version 1.4.1567), I've had to re-write a lot of code in Project Explore to work with the many changes made since the previous build I was using.
This means I have a LOT of work to do but I want to make an important statement on this matter. Developers shouldn't bash (complain about or insult) the developers of the IDE/Software they are using to develop their games. The update was meant to bring more stability to the games produced and increase their overall performance.
Going back now and fixing all the crashes I'm getting when I run the game is actually quite an eye opening experience. There were tons of instances I was calling for that didn't exist at certain times and surely should of led to a crash but the software didn't check for this previously which led to tons of behind the scene errors. Now it checks and crashes the game returning an error message regarding the issue.
So I'd like the thank YoYo Games for enhancing the software I've been a fan of for so long.
Now that I'm done ranting... The new update for Project Explore has a lot planned for it. Here is one thing that I've already done...
Textboxes Screenshot
No more dumb popup messages when using the save system. I know it was leading to crashes and all that horrible stuff so I made sure this system is as compatible as possible.
You can now have infinitely many saved games and when clicking 'Load Game' scroll through all the files to find the one you would like to load.
I'll link the TRELLO once more in hopes that everyone reads through the latest updates coming to version 0.1.3.0.
Thanks for reading!