SAVES BETWEEN PREVIOUS VERSIONS AND THIS VERSION WILL NOT LOAD WITHOUT UNPLAYABLE BUGS!
Changes in Version 0.1.2.6
- Implemented rain effect for dynamic weather
- World temperature lowers when it's raining
- Vignette shading now adjusts depending on the weather
- Weather now saves to the world file
- Changed object index data structure to save the object name (string) instead of index. This will fix save issues between versions hopefully from this version to the next
- Fixed vignette shading being off sync with day & night shader for the first hour of the day & night cycle
- Changed arrow sprite on compass GUI
- Added new sound for hitting rocks/metal
- Modified the way scripts handled sounds, now it is more interchangeable
This update is finally fixing the save issue that has plagued each update. It was due to a change of index when I added new objects. It has been replaced with a string instead which allows me to add new objects without breaking each saved game.
I'm also going to start working on the server side stuff now so multiplayer is going to start making its way into the game hopefully in a month or two.
The new artwork will hopefully start to show a bit more in the next update. Thanks for reading!