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Update Version 0.1.3.4 New Achievements, Bug Fixes, And Bleeding!

SAVES MAY NOT WORK BETWEEN THIS AND PREVIOUS VERSIONS. PLEASE DO NOT POST BUGS THAT ARE DUE TO LOADING SAVES FROM PREVIOUS VERSIONS.

Changes In Version 0.1.3.4

  • Added bleeding status
  • Changed temperature to food loss equation based on polynomial data
  • Player and AI when spawning, now will move to avoid being stuck in a solid object
  • Increased bleed time
  • Player loses health when bleeding, -0.01
  • Added world deletion (Windows Only)
  • Fixed issue with save files adding additional '.sav' onto file each time it was saved
  • Fixed Bug: Dashing with the shovel equipped gets the player stuck until item is changed
  • Made sand tile allow floor placement
  • Made wet sand tile allow floor placement
  • Added player bleeding status when saving the world
  • Added New Stat: Trees cut
  • Added New Stat: Rocks broke
  • Added New Achievement: Get Baked
  • Added new achievement: Rock On!
  • Added New Achievement: Screw You Mother Nature
  • Added New Achievement: Deforestation
  • Added New Achievement: Heavy Metal
  • Fixed Bug: World loading on the edge of the map seems to repeat itself and cause massive performance issues
  • Fixed gap between the fishing line and the fishing pole when fishing
  • Added New Item: Bandage
  • Made bandage craftable
  • Made another attempt to fix the player getting pushed off the map
  • Stopped some objects from being drawn when there is a ceiling blocking it (Light sources and particle emitters)

About This Update

I spent some time on starting to add more long term achievements. Achievements are an awesome way of saying 'Thank you for playing'.

Bleeding has only been a cosmetic effect until now. You will see a status popup when you are bleeding. It can be life threatening so it is vital to your survival to carry at least one bandage on you at all times.

I've changed the temperature to calorie loss system to a polynomial equation (thanks to some helpers on my live stream). It's basically a big beautiful curve instead of a bunch of conditional statements.

There was a bug where the world would keep generating the same chunks off the screen and it was causing horrible lag issues even after a short period of time. The system now checks to see if it is off of the screen before generating the chunk.

A lot of people requested a way to delete saved games, I've added that. Right click the file you want to delete. It will prompt you with a 'are you sure' type message. I could not find a way to implement it for Linux yet but seeing that it only supports one world at a time regardless, it doesn't seem like a huge issue.

Certain lights (campfires, lantern) are no longer rendered when they are indoors and the player is not. This improves performance and will hopefully improve the future multiplayer experience.

The player and the AI will now check for objects when they spawn to make sure they do not spawn directly into a rock or wall. Animals are still spawning inside of houses but I'm working on it. I have to do a lot of playing around with the world generation script (thousands of lines of code) to fix that issue so it should be in the next update.

You may have noticed that there is not a lot of new content in this update. I'd like to say sorry in advance. I'm still waiting on our artist to get more done for the new biome we have planned. It'll be worth the wait though. New AI is planned as well as new structures for the biome. Spriting does take time though and he is working very hard on it. In the meantime I am doing all I can to fix current issues with the game as well as add additional features/content.

Thank you for reading and please report any bugs you experience. I'll do my best to address any issues as soon as I'm available.