SAVES MAY NOT WORK BETWEEN THIS AND PREVIOUS VERSIONS. PLEASE DO NOT POST BUGS THAT ARE DUE TO LOADING SAVES FROM PREVIOUS VERSIONS.
Changes In Version 0.1.3.6
- Added new object, loot skeleton
- Changed the size of the ds_grid for storage on the small crate
- Changed drops of Nomad Ripper
- Added New Stat: Nomad Stalker
- Added New Stat: Nomad Ripper
- Implemented lootable skeleton spawns throughout the world
- Implementing single building view. Stop player from seeing inside of other nearby buildings (50%)
- Added outlines for the following text displays: Passives, temperature, dropped items
- Replaced old art with new art, item: Apple Juice
- Added New Object: Wood Table
- Made Object Craftable: Wood Table
- Replaced crafting tabs with new art
About This Update
I am working hard to add more furniture and ways to decorate your home. It might seem like a weird direction to go but I think it adds more depth to the game as well as a bit more of an end game. The table can be used to display items you put on it which I think is pretty cool.
I've finally got around to adding outlines to text which makes them much easier to read. It has been requested quite a few times and I just didn't really get around to it until now.
Idiotekque is working on drawing new art for all the items I originally did. Unfortunately I'm not an artist and I did a horrid job on drawing up art for the items. You'll notice he has drawn up new art for the crafting tabs and it looks much better compared to it's previuos art. These changes will continue to come.
The Development Process
I think it is important to communicate with everyone how things are going on our side of life. I'm still working my job although I cut back a bit on those hours so that I could spend a little more time at home working on this as well as spending time with m'lady and friends. It's important to relax and let ideas roll around in your head before spending hours implementing them. It's also important to not work more than you can handle. I learned this pretty quickly when I first released Project Explore.
I would wake up, work, go to my job, come home, work, go to sleep, and repeat. It was like this for a few weeks and really has taken it's toll on me. We are not a studio, we are not a company, 'we' are a developer and an artist. I will continue to push updates as I have and will work my hardest to provide high quality content on a regular basis.