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Update Version 0.1.5.0 FPS Boost, Forging Table, New Music, Bug Fixes!

SAVES MAY NOT WORK BETWEEN THIS AND PREVIOUS VERSIONS. PLEASE DO NOT POST BUGS THAT ARE DUE TO LOADING SAVES FROM PREVIOUS VERSIONS.

Changes In Version 0.1.5.0

  • Implemented a whole new soundtrack
  • Re-implemnted crop generation in the world
  • Destroying a crop before it is finishing growing will now return you the original seed you planted
  • Saved games now save your currently selected item slot
  • Saved games now save your equipped items
  • Added new biome: Small Pond
  • Change all UI states to a single variable (lower the amount of variable comparisons each frame drastically)
  • Different UIs can be switched seamlessly now. Stats to inventory to waypoint system, all without issues!
  • Implemented forging table (90%), functional, just polishing the gui and interface
  • Change terrain rendering over to surface based for a drastic increase in performance (Pre-rendered textures)
  • Attempted to fix fatal error that everyone has been reporting
  • Fixed bug: Compass crafting requirements were incorrect
  • Fixed bug: Crops not dropping items correctly
  • Fixed bug: Skeletons spawned when there is no water in the world caused crash
  • Fixed bug: Game crash occasionally when planting crops
  • Fixed bug: Ocean water and occasionally lake/pond water was not loaded after a game was saved for the first time
  • Fixed bug: Lake/Pond water occasionally was moved out of place after the game was saved

Such Update, Very Wow

I know a lot of people were unhappy with the framerate they were getting. I completely understand and that's why I took the time to figure out a method to render the terrain more effeciently. If you care to read about how it works, read below!

I've implemented a whole new soundtrack. A musician friend of mine offered a couple tracks and so I am hoping to get some feedback from the community on it. I personally like the new music and find it far more fitting for the game than what I had before. Do let me know what you think though!

Now let's discuss the new crafting object, the forging table. This item must be placed in the world and used by first, clicking on it. This will bring up the brand new forge table UI. You put wood in the bottom left slot to fuel it and the required resource for what you wish to craft in the top left slot. Select the item you want and click the 'forge' button which will now have the name of the item you selected on it.

I'm hoping the table adds a bit more depth to the gameplay. I'm going to post an update shortly that will make the table craftable so you can get your hands on it!

How The New Terrain Rendering Works (For My Fellow Nerds)

To keep things short... We cache the terrain textures that should be on the screen into memory and render it as we normally would but as a single texture rather than looping through and drawing each tile individually. This provides a great fps boost since we aren't rendering each tile individually every frame. Instead we update the single texture with the new on-screen tiles only when it's needed.