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Update Version 0.1.5.2 Cooking, New UIs, and More Shaders!

SAVES MAY NOT WORK BETWEEN THIS AND PREVIOUS VERSIONS. PLEASE DO NOT POST BUGS THAT ARE DUE TO LOADING SAVES FROM PREVIOUS VERSIONS.

Changes In Version 0.1.5.2

  • Implemented new interaction menu UI for various objects (small fire, big fire, lantern, forging table)
  • Implemented cooking (small fire and big fire)
  • Implemented brightness/contrast shader
  • Implemented debug console (for developer use)
  • Fixed bug: Various objects such as the small crate and lantern respawn after a saved game is loaded
  • Fixed bug: After a game is loaded, buried animals appear where their grave is
  • Fixed bug: Terrain surface doesn't update when you dig up or place a surface
  • Fixed bug: When consumed the 'Honey Bar' item would display +10 hp but there was a gain of +20 hp. It now displays the correct amount
  • Fixed bug: When player dies, music keeps playing
  • Fixed bug: Wood walls crashing the game when placed
  • Fixed the spelling of the word 'Caffeine' in multiple instances where it was spelled 'Caffine'
  • Increased rate of sanity loss at night
  • The world now becomes slightly darker when it rains (with the vignette shader enabled)
  • Changed forging table to use the same system as the cooking (independent of UI)
  • Changed the description of running/jogging shoes to make a bit more sense
  • Modified the lighting effects of the small and big fires (Looks a bit better and brighter)
  • Renamed item: 'Wolf Meat' is now 'Raw Wolf Meat'
  • Renamed item: 'Bear Meat' is now 'Raw Bear Meat'
  • Renamed item: 'Buck Meat' is now 'Raw Deer Meat'
  • Removed item: Dull Knife
  • Removed item: Sharp Knife
  • Added new item: Broken Clock
  • Added new item: Gear
  • Added new item: Wallet
  • Added new item: Rag
  • Added new item: Cooked Wolf Meat
  • Added new item: Cooked Bear Meat
  • Added new item: Cooked Deer Meat
  • New deconstruction items: Wallet, Rag, and Clock
  • Updated artwork for 'Seabass (Fish)'
  • The chance of precipitation has increased by 3.5%~
  • Lowered the rate that crops grow at
  • Removed 'Large' map option from the menu (Too many complaints of frame dipping and other issues)

Cooking... WHAT TOOK YOU SO LONG?!!?!

The time has finally come and cooking has been implemented. This is something that was suggested to me by maybe 250 people, which is a lot obviously. I want to make sure Project Explore isn't a grind every step of the way but instead a smooth climb.

Anyhow cooking is in and fully functional. I've made sure to test it out vigorously to avoid releasing a bug filled update. I had to figure out a new UI for the camp fires to make this cooking system work and along the way decided that I may as well change the UI system for a couple of things. This list includes the furnace, lantern, small fire, and large fire. It's a similar UI to the way the hammer is handled.

I hope everyone enjoys this change and that it brings a much needed bit of realism/content to the game.

The Wiki/Website Is Still Being Worked On

We finally decided it was time to get a decent website url so I took the time to grab the domain 'projectexploregame.com' before someone else did. The wiki can still be accessed through my studio website but it can now also be accessed via our new domain. Our main website is not set up yet but it will be soon.

I've filled out a lot more items in the wiki which may prove useful to anyone who isn't sure on a specific item or how to use it.

The new website URL is as follows:
Project Explore Wiki

I appreciate all the bug reports and suggestions recently. The community has been very helpful in the development of this game and I'm thankful that we chose to go into the 'Early Access' branch of Steam. ^_^