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Progress Report #2 (All coming together!)

I miss seeing a somewhat playable game and it has been literally months since I last had the game in a stable state. We are putting a lot of effort into starting the process of putting everything back together properly.

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/1511427_orig.gif]

As you can see in the image above we got rocks and multiple trees into the game finally. While this might not seem like a massive accomplishment, I assure you it was. It required that I finish the custom object mod system and re-implement the biome system to allow those objects to be loaded. Beyond that I setup animation capability for all object types.

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/5870606_orig.jpg]

The biome system is far from complete and the chunk system needs to be re-written one last time (using the same ideas as before but just done in a more efficient manner). You'll notice the low framerate in the image above and I want you to know that is only because there are 20+ duplicates of each object on the screen inside of each of those objects. Like I said, the biome system needs to be fixed up a bit.

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/8337263_orig.png]

I also made some minor changes to the initial loading screen. The loading is a bit faster and the texture page compilation is actually displayed properly now (instead of it just freezing for a few seconds).