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News Regarding Multiplayer! (Finally, am I right?)

Sorry for taking so long getting around to the multiplayer but as the only programmer on this project, my hands were a bit full (still are obviously). This past week I began work on the multiplayer server and making it as user friendly as possible.

Here is a list of great features it includes:

  • Ridiculously efficient (means you can easily host and play the game on the same computer)
  • Mod file support and verification (no cheating mods for clients)
  • Cross compatible world between singleplayer and multiplayer
  • World capacity is massive
  • Easy to use and make changes to

What does "ridiculously efficient" really mean Seabass?

The speeds will vary based on the biome mod files used of course but they will likely never go beyond 5ms per chunk generated.
[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/4800827_orig.gif]

When will multiplayer be available?

I am aiming to push it by the time we finish this next stable build. Perhaps early in March or April but I can not say for sure because as with real life, nothing is set in stone sadly. I will continue posting information regarding my progress! I generally keep my posts more up to date on my website (that means click here).

[img=http://i.imgur.com/z9jKkU8.png]