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The Mod Editor And Other Stuffs

3D Models And Structures

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/4513619_orig.gif]
[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/5737469_orig.png]
[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/1882808_orig.jpg]
As you can see I got the basic wall building re-implemented. This time it is a bit more fancy due to its use of real 3D models.

Another awesome perk of D3D (rather than the fake 3D I previously used) is the reduced rendering time. Since it is no longer using complex math and tons of vertex batches to create the 3D image it is a whole lot faster!

Copy/Paste

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/8880912_orig.gif]

While copy/paste may seem like a simple thing to add (and it was), it was slightly over-looked. Now you can copy and paste into those pesky input boxes. It'll be nice when using direct connect and copying world seeds.

Mod Editor

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/9403461_orig.gif]

I realized that Game Maker: Studio is absolutely garbage when it comes to software development. It is an excellent engine for games but not Windows Dialogue oriented programs.

So I downloaded Visual Studio and started learning C#, and Windows Forms. As you can imagine it's been kinda rough learning a whole new language in matter of days but I think I'm getting the hang of it.

[img=http://www.seabassandgazellestudios.com/uploads/2/0/5/7/20577194/3265087_orig.png]

Fairly soon I will start opening up closed testing for the editor as well as the new build of Project Explore. If you would like to participate please do keep an eye on this blog as I will post the proper form up when the time comes.

Thanks for reading!