I'm excited to announce version 1.0.6! This update brings a lot of improvements to the game. The vanilla gameplay is now more fleshed out and includes the new crafting table system. A lot of the game has been balanced out better meaning trees give less wood and bushes give less berries.
One major difference is that this build begins the transition from a debugging experience into an actual game experience. Placing items will now deduct that item from your inventory (no more infinite walls).
Mod Packs & Servers
We now have two sponsored servers available for those of you interested in playing online with friends or even just to try it out.
Server List: http://www.seabassandgazellestudios.com/sponsored-server-list.html
While the mod list is empty at the time of writing I know of a few individuals working on some fairly exciting mod packs for the game. I recommend keeping an eye on the list.
Mod List: http://www.seabassandgazellestudios.com/sponsored-mods-list.html
What's planned for the next update?
I'm going to be focusing on further improving the general gameplay. Currently I plan to implement weather (in honor of the legacy build) and a map to allow for easy navigation of the world. Since the world is infinite this might prove difficult but we'll see. Naturally you can expect more items and content.
Patch Notes
| New Features |
-Item descriptions can now be displayed by pressing the "Expand Item Info" key
-Danger zones now have a cooldown and multiplier feature
-Crafting tables have been implemented
| Vanilla Gameplay |
-Adjusted the resource amount for all foliage
-All items now have a description
-Metal construction objects added (stronger than wood)
-Added new crafting table "Metal Workbench"
-Added new gear "Wolf Cap"
-New "Bear Den" biome
-New "Bear" enemy
| Networking |
-You can now see and hear other players harvest/destroy objects
-You can now see other players names
| Modding |
-AI no longer require the "resistance" tag
-New object tag "crafting_type" for "storage" and "construction.decoration" types
-Added new user command "/biome_files_update" which resets all foliage.tree resource amounts to the current mod value
-Added new user command "/dz_ignore" which disables danger zones
| Bug Fixes |
-Plant growth states were not being calculated properly
-Fixed UI popup spam if tool broke while harvesting
-Game would crash if chromatic abberation was turned off
-Deleting a save file would remove it from the list without actually deleting the file, now the list will remain unchanged unless the file is actually deleted
| Misc |
-Intro can now be disabled by pressing SPACEBAR during the scene
-Placed items now dedcut from your inventory