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Update Version 0.2.1.0 New AI Is Here!

Update Notes For 0.2.1.0

-Complete re-write of the AI

-Weather effects now transition into full effect

Bug Fixes

  • Fixed Bug: Attack animation would not show above foundations
  • Fixed Bug: Crafting the Hide Cap would give you Hide Armor instead
  • Fixed Bug: Deconstruction table had issues, I fixed them
  • Fixed Bug: Deconstruction tables were not saving their inventories
  • Changed the name of "Hide Mk1" to "Hide Armor Mk1"

Hit F3 to view cool debugging info about the AI (it displays around the animals).

Finally... Decent AI

Yes it is here at last and I am sick of coding AI now. It has been a constant struggle to make the pathing work while not destroying the framerate. I use A* pathing but you can only go so far when you have to navigate in a dynamic sandbox environment. As far as I have tested there are no major bugs with the new AI but please report it if you come by any while playing.

So What's Next?

Multiplayer is probably the next step for me. I have over a month of work to put into I'm sure. I guess we'll see. In the meantime I will do my best to keep pushing out content updates and bug fixes. I hate to keep you all waiting but I promise it's not far. ːCuteBearDollː

Saves between previous versions and this one are not compatible. Sorry!