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The New And Improved Save System

I want to take the time to briefly inform everyone of what it is I am currently focusing my attention on.

If you have played the stable build for at least 30 minutes, then I am sure you have noticed that the save system is unstable and seems to go haywire from time to time (more often than not). This is an issue I have wanted to fix since the issue became apparent to me. The only obstacle blocking my way was the number of sloppily thrown together objects I had built already and the even bigger mess that saved them to a file.

Now that I have re-written most of the object code in a more simplified/recognizable format I felt that writing a new and improved save system was more than doable. I have since began work on it.

For the sake of disaster relief I present to you a list of new save features!

  • 100% Stable saved games
  • Easy save file editing (you'll thank me later)
  • Faster saving and loading, like a lot a faster
  • Smaller file size

If that list doesn't satify you then I don't know what will!

An important side note for those of you hyped up for the multiplayer... this save system re-write means that I just knocked out about 10% of the remaining work for multiplayer.