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Preview Build 0.2.2.8 Cooking Objects, Optimizations, Newer IDE

[img=http://i.imgur.com/ACRgBQ8.jpg]

Changes in 0.2.2.8

  • Updated documentation with new commands and cooking object
  • Updated Game Maker to early access version 1.99.460
  • Implemented cooking object type
  • Major optimizations made to all objects that use particle effects
  • Improved UI rendering for objects (faster)
  • Fixed basic and storage object memory leaks
  • Fixed crash when rendering a 2D object instead of a 3D object
  • Fixed crash when rendering a 2D object instead of a 3D object
  • Fixed bug: Object UI would appear transparent

This update took a big longer than I anticipated but it was a good turn out.

Cooking Objects

Cooking objects are finished and easier to use now. You can put a fuel item into any slot just turn on the fire. Cooking items can be thrown into any slot and have a yellow-ish bar that will fill the inventory slot indicating how cooked it is. I think this system works a lot better and it allows more open ended modifications. The particle effects, storage space, cook rate, burn rate, and the specific items that fuel that cooking object can all be changed.

Moving To Game Maker 1.99.460

It has been important to me to move to a newer version of Game Maker for a while now. I have been unable to due to a bug in every version EXCEPT this one which was just recently released. I reported the bug to YoYoGames and Russell Kay (the CTO) fixed the issue himself after 3 months of the bug being passed around by lower employees. I'm very happy that it was fixed and now I have a much more stable IDE to work with. Aside from that there are numerous fixes that have allowed faster read/writes and all that jazz.

Overall Progress

As you may see HERE under "Mod Feature List", I have only completed about 50% of the mod features. While I am moving relatively fast considering the amount of code that I am re-writing I do understand that as one of my users you may feel like the game isn't moving much. I want you to know that it is and that it will continue to do so. Cooking was by far the most difficult implementation so far. Everything else (besides plants) should be very easy. After the mod support is completed I have plans of possibly putting together a mod editor program to make Steam workshop a bit easier to work with.

Thanks for being supportive! :)