Patch Notes: Updates & Optimizations
Issues Fixed:
Based on player feedback, we have fixed the following issues:
Fixed the font color issue for "Thorns" (Damage Reflection) in the player info list.
Fixed an issue where Liu Bei's Bond Poetry was not activating correctly.
Fixed an issue where Bonds could be activated repeatedly.
Fixed the game launch issue on macOS. (The game now runs correctly on macOS).
Fixed an issue where having the [Shift to Defense] effect could cause HP not to be full at the start of a battle.
Fixed an issue where the [Victory Defense Boost] effect was not working.
Fixed an issue where sound effects could not be adjusted during combat.
Fixed a ghosting/image retention issue when editing poetry lines.
Fixed an exploit that allowed for infinite upgrading of "Tea".
Fixed an issue where enemy MP did not reset to zero when using "Retry Previous Line" after a failure.
Optimizations & Improvements:
"Tea" can now be used to purchase additional refresh chances during combat, allowing players to experiment with better combinations.
"Tea" now provides a permanent increase to the protagonist's base level, facilitating a better experience in higher difficulty settings.
Zhan Zhao's skill now makes the "Extras" run faster.
Added an exit option on the protagonist selection screen.
Adjusted Zhuge Liang's healing skill; it now scales based on a percentage of Max HP.
The game can now run in the background.
Added new achievements to enhance the gameplay experience. (More achievements are still in the works!).
In the Bo Bing dice game, when locking dice, the selection will now remain fixed, making multiple rolls more convenient.
Buffed the effectiveness of Zhuge Liang's healing skill.
Increased the power of Du Liniang's character skills.
A Message from the Devs:
We've recorded all the great suggestions from our player community and are working through the list—our developers are burning the midnight oil to get them implemented!
If you encounter any issues or feel that a certain character or build is underpowered, please don't hesitate to share your valuable feedback with us.
(We really don't have a dedicated game balance designer!)
