Hey everyone,
We’ve confirmed an issue where the Wave Battle can lock up the game.
This is a progression blocker, and we’re treating it as our highest priority.
A fix is already in progress and will be patched in today.
We’re also adding a new option for next-run enemy scaling, since the current scaling is causing difficulty spikes we didn’t intend.
Thank you for your patience and for reporting this so quickly.
We’ll update again as soon as the patch is live.
