
System Changes
Skill Tree System Update
Adjusted card unlock costs in the skill tree
Adjusted medal output quantity for each level
Starting Items System Update
Adjusted starting item prices
Adjusted starting item slot prices
Relics
New Relics

Mushroom Power: When Mushroom is Destroyed: Mushrooms Generated this game gain extra +1 Value.

Troll's Gift: When Troll is Generated: Gains extra +1 Value for each Biped within range.
Full Version Unlocked Relics
Crystal Ball
Balance Scales
Delicious Certification
Social Guide
Rice Essence
Rabbit Statue
Balance Adjustments
Tree Mushroom Spirit
Before: When selected: Destroy all Trees, Generate 1 Mushroom Cluster with equal Value for each Tree Destroyed.
After: When selected: Destroy all Trees, Generate 1 Mushroom Cluster with equal Value for each Tree Destroyed. Countdown (2) Days: Repeat the selection effect.
Chick Badge
Before: When selected: Destroy all Chicks, Generate 1 Duck, Parrot or Food Scraps with equal Value for each Chick Destroyed. Countdown (7) Days: Repeat the selection effect.
After: When selected: Destroy all Chicks, Generate 1 Duck, Parrot or Food Scraps with equal Value for each Chick Destroyed. Countdown (2) Days: Repeat the selection effect.
Cards
New Cards

Rice: Countdown (1) Day: Be Eaten by the highest Value Biped within range.
Full Version Unlocked Cards
Witch
Flash Giant
Martyr
Ghost Grass
Death God
Golden Calabash
Mystery Mushroom
Gluttonous Grass
Rabbit King
Card Reworks
Waiter
When Cards within range Eat other Cards, they gain extra +3 Value
Chef
1 random Food within range gains +1 Value, gains extra +1 each trigger
Balance Adjustments
Troll
Before: When Generated, This Card gains +2 Value for each Biped within range
After: When Generated, This Card gains +1 Value for each Biped within range
Grass
Before: Countdown (3) Days: Acceleration Countdown of 1 random Plant within range by 1 Day. Then Destroy This Card.
After: Countdown (1) Day: Acceleration Countdown of 1 random Plant within range by 1 Day. Then Destroy This Card.
Farmland
Removed
Chick
Before: Countdown (4) Days: Destroy This Card: Generate 1 Chicken with equal Value.
After: Countdown (3) Days: Destroy This Card: Generate 1 Chicken with equal Value.
Mysterious Egg
Before: Countdown (4) Days: Destroy This Card: Generate 1 Chick with equal Value.
After: Countdown (3) Days: Destroy This Card: Generate 1 Chick with equal Value.
Rose
Before: Cards Merged within range gain +5 Value.
After: If there are 3 or more identical Plants within range, gains +2 Value.
Vulture
Before: Countdown (2) Days: Eat 1 Food. If it is Animal, gains Double Value.
After: Tick: Eat 1 Food. If it is Animal, gains Double Value.
Tiger
Before: Countdown (4) Days: Eat all Food within range. Gain extra +3 Value for each Animal Eaten.
After: Countdown (2) Days: Eat all Food within range. Gain extra +3 Value for each Animal Eaten.
Parasitic Vine
Before: Cards Merged within range gain +30 Value
After: When Generated: Generate 1 Pod. Cards Merged within range gain +50 Value
Tree
Before: Countdown (5) Days: Generate 1 Apple. Extend Countdown of This Card by 1 Day.
After: Countdown (2) Days: Generate 1 Apple. Extend Countdown of This Card by 1 Day.
Herb
Before: When Plant within range is Destroyed, This Card gains +2 Value
After: When Plant within range is Generated or Destroyed, This Card gains +1 Value
Capybara
Before: When a Card within range is Protected, This Card gains +1 Value
After: When a Card within range is Protected, This Card gains +2 Value
Walking Grass
Before: Countdown (4) Days: Generate 1 Grass. Extend Countdown of This Card by 1 Day.
After: Countdown (4) Days: Generate 1 Grass.
Difficulty Tags
Balance Adjustments
Heavy Snow
Before: All Cards' Countdown cycle increases by 1
After: When all Cards' Countdown ends, Countdown cycle randomly +1 or -1 Day
Starting Items
Balance Adjustments
Interest:
Before: Countdown (4) Days: Gain +1 Gem per 10 Gems.
After: Countdown (4) Days: Gain +1 Gem per 5 Gems (Max 5 Gems gained).
Discount
Before: Gain +1 Gem per 5 Refreshes.
After: Gain +1 Gem per 3 Refreshes.
Bug Fixes
Fixed issue where keyword panel doesn't disappear when selecting relics
Fixed issue where opening relic panel displays empty relics
Fixed issue where some relics (Dual State Pill, etc.) would affect cards generated at the start of the next game
Fixed issue where skill tree contains cards that don't require unlocking
Card relic bug fixes
Fixed issue where Blessed Cross's Temporary Value would be added to Cards other than Bipeds
Fixed issue where Chick Badge's selection effect doesn't trigger
Fixed value calculation issue in Teacher Card's effect
Fixed issue where Capybara doesn't gain Value when Cards other than Animals are Protected
Card description fixes
Small Pod didn't mention destroying itself
Marine Life icon loading and color issues
