
New Sea Life archetype!
(Available In Playtest !)
Core Mechanics:
- [Coral Cultivation] (x): Make a coral gain +x [Value]. If no coral is on the field, [Generate] 1 coral with a [Value] of 1.
- [Coral Cultivation] effect +x: When this card's [Coral Cultivation] (y) effect triggers, the coral gains y+1 [Value].

Cards:
- Coral Polyp:
- [Every Day]: [Coral Cultivation] (1).
- Sea Turtle:
- For every 3 [Value] on the nearest coral, this card gains +1 [Temporary Value].
- Giant Clam:
- When a Sea Life card within range is [Generate]d: [Coral Cultivation] (1).
- Sea Anemone:
- [Countdown] (2) days: [Coral Cultivation] (1). For every 3 Sea Life cards within range, repeat 1 additional time.
- Clownfish:
- [Countdown] (3) days: Random 1 Sea Life card within range gains +1 [Coral Cultivation] effect, repeat 3 times.
- Crab:
- When [Generate]d: For every 3 [Value] on the nearest coral, this card gains +1 [Value].
- Jellyfish:
- Sea Life cards within range gain +1 [Coral Cultivation] effect.
- Manta Ray:
- When coral gains [Value], this card gains the same [Value].

Relics:
- Coral Spice
- Coral gains the #Food# Tag.
- Coral Energy Gem
- [Countdown] 3 days: A random Sea Life card gains +1 [Coral Cultivation] effect.
- Symbiotic Necklace
- Clownfish in the range of Sea Anemone have [Countdown] period -1 day; Sea Anemone in the range of Clownfish have [Countdown] period -1 day.
- Pearl Pouch
- When selected: [Generate] 1 Giant Clam. [Countdown] 5 days: For every 5 Giant Clam on the field, [Generate] 1 Pearl ([Countdown] (10) days: Make a random card within range gain +10 [Value], then [Destroy] itself.).
New Features!
New Keyboard Controls
- Press WASD to move the field.
- Press Space to advance to the next day
Balance Changes
Cards
- Martyr
- Before: [Countdown] (2) days: If there is exactly 1 type of #Biped# within range, make all cards within range gain +4 [Value].
- After: [Countdown] (2) days: If there is exactly 1 type of #Biped# within range, these #Biped# gain [Value] equal to their number.
- Child
- Before: [Countdown] (2) days: Gain [Value] equal to 1/5 of the highest [Value] #Biped# within range.
- After: [Countdown] (2) days: Gain [Value] equal to 1/5 of the highest [Value] #Biped# within range, this card [Countdown] period +1 day.
- Waiter
- Before: [Countdown] (3) days: Make random 1 #Biped# within range [Eat] random 1 #Food# within range.
- After: When a card within range [Eat]s another card, this card gains additional +3 [Value].
- Tree
- Before: [Countdown] (5) days: [Generate] 1 Apple.
- After: [Countdown] (5) days: [Generate] 1 Apple, this card [Countdown] period +1 day.
- Ogre Prophet
- Before: [Countdown] (5) days: [Generate] 1 Ogre. Ogre within range gain [Temporary Value] equal to their own [Value].
- After: Ogre within range gain [Temporary Value] equal to their own [Value].
- Walking Grass
- Before: [Countdown] (4) days: [Generate] 1 Grass.
- After: [Countdown] (4) days: [Generate] 1 Grass, this card [Countdown] period +1 day.
- Parasitic Vine
- Before: [Every Day]: For each #Plant# within range, this card gains +1 [Value]; [Countdown] (4) days: [Generate] 1 Pod.
- After: [Every Day]: For each #Plant# within range, this card gains +1 [Value].
- Apple
- Before: (5) Apple [Merge] into 1 Coconut. When [Destroy]ed, random 3 cards within range gain +1 [Value].
- After: (5) Apple [Merge] into 1 Coconut. When [Destroy]ed, random 2 cards within range gain +1 [Value].
- Coconut
- Before: (5) Coconut [Merge] into 1 Watermelon. When [Destroy]ed, random 3 cards within range gain +3 [Value].
- After: (5) Coconut [Merge] into 1 Watermelon. When [Destroy]ed, random 2 cards within range gain +3 [Value].
- Watermelon
- Before: When [Destroy]ed: Make random 3 cards within range gain +x [Value] (equal to Watermelon's own [Value]).
- After: When [Destroy]ed: Make random 2 cards within range gain +x [Value] (equal to Watermelon's own [Value]).
Relics:
- Magic Stone
- Before: (Unique) When selected: [Generate] 1 Ogre Prophet. Other Ogre Prophet within the range of Ogre Prophet gain [Temporary Value] equal to their own [Value].
- After: (Unique) When selected: [Generate] 1 Ogre Prophet. When Ogre Prophet [Generate], [Generate] 1 Ogre.
Bug Fixes
- Fixed issue where right-clicking cards repeatedly would generate duplicate keyword explanations;
- Fixed issue where after the game first shows the level end page and tutorial, clicking to proceed to the next difficulty without closing the tutorial would prevent zooming in/out;
- Fixed issue where Gene Tech could not trigger;
- Fixed issue where endless mode would not grant redraw resources;
- Fixed issue where Ouroboros card description was missing [Countdown] description;
