After a long string of Beta's we have a massive update ready to go!
Since the change log is so long, we had to divide it up in three posts, so please excuse the spam.
Features
- You can now restart Story Chapters! This allows you to play it again if you so please. You will not lose any access to other story nodes by doing so.
- New Tutorial! You can consider this much more of an introduction to story too.
- Survival is now available Online.
- Added setting to disable Text-Chat.
- Disconnecting and re-joining an online game will now restore the player’s previous state, including stats, equipment and volts.
Controls
- Made jet-shoes movement more useful and with a higher degree of control!
- Made brain controls more racing friendly. Use "Roll" to enable the "Air-Brake". Use arrow keys on keyboard to fly around or analog stick and "Jump" on gamepad.
- Moved default “Sneak” controls on keyboard to “Shift” in standard controls preset. Moved “Reload” one step over to “C”. Shift is a more natural key for movement modifier.
- Jump-Kick force is now twice as snappy (force is applied over less frames) but to compensate about 7.5% weaker. In practice, this is a net-increase of control since jump-kicks counter-act gravity and the spread out force application during an air roll. So it will feel slightly stronger, but mostly snappier.
- Slightly improved wall-jumping abilities in general. For example, in a tight shaft, jump up on a wall, and hold jump to criss-cross upwards.
- Rolling off a wall is now stronger.
- Simply jumping while sitting on a wall has slightly more push out from wall and up force.
- Sliding down a wall and hopping off retains more speed.
- Improved camera in speed challenges. Camera now tracks ahead towards the next checkpoint.
- Improved jet bike movement. Stabilized some crazy up-draft speeds when switching direction. Removed the sneak strafe flying since it didn’t really help with anything.
Game-Play changes
Bug-Fixes