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[Change-Log] v132 Game-play changes.

Game-play:

  • ”Jet Shoes” adjusted fuel curve to be more powerful at first, and less later.
  • ”Jet Shoes” about 125% faster refuelling in air.
  • ”Jet Shoes” have more fuel feedback with sounds and effects
  • ”Jet Shoes” now glow to indicate the fuel level.
  • ”Jet Shoes” have more fuel and charge up a fixed amount every time you land as well as over time charge.
  • Added “Jet Shoes” and “Sloth Grip” to story ship armory.
  • Slightly reduced volume of “Jet Shoes”.
  • ”Predator” jump now more like “Sabretooth Hamster” jump.
  • ”Predator” Aiming speed increased by 100%.
  • ”Predator” AI improved to be more assertive.
  • ”Predator” Max aim arc increased by 30%
  • Improved lower level beam gun “Predators” in survival, and added grenades to most “Predator” classes.
  • ”Jet Bike” Improved combat AI.
  • ”Homing Missile” improved physics and smoothness and homing logic.
  • ”Homing Missile” added trail and updated flame FX.
  • ”Brain” added more interesting death effects.
  • ”Brain” reduced power of death explosion
  • ”Brain” can now also use the “Reaction Enhancer” but only at an effective rate of 50%.
  • ”Slugger Assault” Reduced angle recoil by 40%.
  • ”Slugger Assault” Increased bullet speed by 15%.
  • "Slugger Assault" Increased base price to (300), was (250).
  • ”Slugger” weapon in general, reduced crazy bullet flying after the bullet is no longer active.
  • ”Team-Strike” map “Rain” adjusted middle bottom girder to have a small gap to the wall.
  • ”Team-Strike” first round buy timer reduced to 45 s.
  • Bosses now destroy remaining summons when they die.
  • Made certain sections of the motherboard area less tight and a bit less punishing.
  • Added two more checkpoints in motherboard area.
  • (Beta) Improved “Brain” AI in respect to hover flying.
  • Changed co-op respawn logic. You can now always respawn your friend by walking over a checkpoint. These are always free. Furthermore, you will now only use respawn-cells when all players are dead.
  • Improved helper logic in co-op. Now pets will join whoever is left alive in story until their original owner can be respawned at a checkpoint.
  • Explosive force on tiles (boxes and such) increased by 5 times!
  • Equipped shield belts in the ship now come fully charged! No need to waste a battery each time.
  • Targets that lost their head are no longer considered auto aim targets.
  • Current combo level now visible to clarify confusion about how it works.
  • Added more checkpoints to The Trappers outdoor maps.
  • Made the first jump in “Trunkopolis Enclave” easier.
  • Added ammo pickup feedback that shows what kind of ammo and how much you received.
  • Change damage of melee attacks VS tiles. Punch and kick 50% more, melee weapons 300% more, digging weapons such as pick and shovel, 100% more.
  • Lowered frequency and reduced speed of lava balls on Deathmatch map “Secret Hideout”.
  • Lava balls have been reworked. They will bounce on the lava a couple of times until they die and explode. They are also targets now, and when shot will fly across the map, bouncing violently with explosions a couple of times until they explode. The hit damage has been reduced to (0.25) was (1), but they now have splash damage explosions up to (0.75).
  • Dynamite heat wave halved speed.
  • Dynamite halved amount of heat waves.
  • Dynamite reduced heat-wave bounciness to (0.1) was (0.15)
  • Thermal bomb now emits (5) instant heat in a radius too was (0).
  • Thermal bomb increased speed of heat wave by 50%
  • Thermal bomb increased heat of heat-wave to (10), was (1)
  • Thermal bomb increased heat-wave bounciness to (0.3) was (0.15)
  • Thermal bomb added explosive push against other grenades (like all other bombs)
  • ”Weaving Spikebacks” can now swim.
  • Upgrade bench can now be used by more than 1 person at a time.
  • Survival shops have more organized columns guaranteeing a more predictable offer of items.
  • Survival shops now refill the shops as items are purchased.
  • Survival shops no longer adapt the stacks to the amount of players, since they are now refilled instead.
  • Survival shops reduced visual intensity of restocking
  • Survival shops sell-UI now shows helpful slot names.
  • Survival shops sell-UI now shows item icons of hovered item.
  • Rotated melee weapons in shop to make them fit better.
  • Added more ammo and shield belt shops to chapter 1.
  • Controllers without profiles now default to more interesting colors.
  • Player names for controllers without profiles now default to “P1”, “P2”, …
  • Player names can be slightly larger if they are very short, and some more spacing in hud.
  • ”Sabrewings” now default to a different color than ai birds.
  • Improved dance charming and made friendly character charmable as well as enemies.
  • Charming a shop-keeper with dance will now issue a rebate for the goods on display.
  • Added a shadow behind charm and taming icon to show at what size success will occur.
  • When browsing market items, the responsible shopkeeper is now marked
  • Secrets now automatically reserve the pickups for the player.
  • Jetbikes are now considered vehicles which means they will always be allowed to fade to background if you want to pass by them.
  • Improved jetbike landing gear deployment accuracy